Round 5
Vs Space Wolves played by Merv
Deployment:
Spearhead
Primary
Objective: Seize ground. Three objectives one in the centre of the
table and one in the centre of each of the neutral table quarters
Secondary
Objective: Capture and control.
The
Enemy:
2 Rune
Priests
2 Lone
Wolves
5 Wolf
Guard
3 squads
of eight Grey Hunters in Rhinos
2 squads
of six Grey Hunters in Razorbacks
3 squads
of six Long Fangs in Razorbacks
Strange manifestation of Gork or possible Mork
The
Battle:
The mission and
deployment favoured the Wolves but the Boyz were starting to master
anti wolf tactics (aka Klaw to the face). Merv won the roll off,
again, and surrendered the initiative. This time he had made a
serious error.
Kans in a Ruin
The Boyz
picked the corner with the best cover for where the Kans planned to
be after turn one. A pretty ruin that secured one of the objectives
and blocked line of sight to the Long Fangs probable location. A
kopta mob went down up front. Kans went in behind it,. Shoota on the
flanks. One choppa mob went in reserve while the last kopta mob went
for the outflank.
A 42”
inch threat range from the koptas seemed to freak out the Long Fangs
who deployed badly in response. A Rune Priest and some token Grey
Hunters deployed to seize or contest the centre objective or the
objective in the Ork table half. Two Lone Wolves deployed up front to
act as a screen. Most of the vehicles and a good part of the scoring
units opted to go into reserve.
Sacrificial Kans
Turn one
saw the koptas turbo boost sideways away from the Wolves. They has
messed up the Wolf deployment better than hoped so now they would
waited for their reserves to so up for some mischief. Two Kans mobs
got into the ruin and could move forward safe from the Long Fangs.
One kan mob made a break for an objective. They did not have a hope
in hell of getting past three Long Fang squad. But somebody needed to
distract the Fangs so the Kans got the job. The rest of the army
started to move towards the objectives. Shooting saw the boyz knock
of a wound from a Lone Wolf.
Wolves spring their ambush but there are still lots of boyz about
Wolves
replied with the Long Fangs hammering the lone Kan mob which barely
survived. The Lone Wolves crept forward eyeing the Kans that the
rest of the Wolves could not see. The Orks pushed forward securing
two of the primary objectives and closing on the third. The Wolves
sprung their trap. A Rune Priest and two pack of Grey Hunters arrived
from reserve and moved towards the objective controlled by the orks
which was nearest to the wolf table edge. The packs dismounted behind
a rhino wall and the Rune Priest sniped a nob and rocket boy before
the wounded Lone Wolf assaulted the Mob. The unwound Lone Wolf
assaulted the Kans hoping to do damage with his chain fist. The Long
Fangs finished of the distraction Kan mob. The assaults went badly
for the Wolves. The wounded Loner perished allowing the shoota mob
to set-up a gun line facing the Rune priest’s packs. The kans also
struck down their opponent with no loss.
Lone Wolf not alone any more
The
second kopta squadron arrived and both squadrons moved after the
newly arrived Space Wolves who now looked a bit isolated. The Kans,
shoota boyz, koptas blasted the Rune Priest's pack killing several
and wounding the Priest. A koptas mob went in and finished off the
Priest but was destroyed in return.
Wolves behind rhino wall that has blown smoke
Ork view of the rhino wall
Under
pressure more Wolves started to arrived and the initial Wolf force
began to push forward. Smelling blood the orks pushed forward, The
third objective was secured and rokkits destroyed a rhino and
immobilised another. For a bonus a pack of Grey Hunters was pinned
in the damage. The Orks waaagh hoping to catch another pack of
Wolves in a rhino but rolled badly and only managed to get the rhino
which did not last long. The Long Fangs were now out of position and
forced to mount up if they wanted to have further any part in game. A
Grey Hunter pack peeled back to secure the Wolf objective. The rest
pushed forward, but now one objective was to far away to be reached
and another had six Kans standing in the way. A razorback managed to
get into contest range of the third objective. With time running out
the wolves tried to destroy the Kans but failed.
Guess who is pinned?
The game
ended with the orks holding two of the three main objective. Both
sides held their secondary objective.
The
Result: Win 14- 6
Kans and Boyz start to rampage
And that
was the last of the Wolves. When the dust had settled the Orks were
in 8th place. All the Wolves bar Goose (Donal) had been
knocked out of the ten. Not a bad run. The Big Mek survived four of
his five games and the boyz bagged four Rune Priests along the way.
The four wolf games is now my most repetitive event. Previously it
was Retcon playing against three Vulcan lists back to back. I would
have mixed emotions if I go to another event and end up playing the
same army five times in a row.
Tournament
wise it was worth the trip. Anything Craig (the event organiser) is
involved in is worth a look. Plus the opponents were a bit of craic
even for beakies :)
Only
criticism was the terrain a bit weak. Five pieces of terrain, one in
centre of each quarter and one in the centre of the table does not
make an interesting table. I would prefer a themed table to a chess
board. But Galway and gaming is always a good mix. Hopefully with a
new gaming shop (Dungeons and Donuts) on the way there will be more
events in that neck of the woods.
More
pictures of the event can be found here.
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