intro

A random series of articles on war gaming in 40K, FOW and other systems. The headings are, WiP; Conversions and models in various states of assembly. PiP; Paint works on various models. Mission Critical; scenarios or missions to bring a bit of a twist to a normal game. MiA; rules for units and characters that could/should/might appear in a game. Dig In; How to guides on making various types of terrain for different game systems. Sit Rep; Battle reports and after action reports on games played
Showing posts with label Witch Hunters. Show all posts
Showing posts with label Witch Hunters. Show all posts

Tuesday, June 22, 2010

Sitrep (40k); 2010 5 nations

round one - Wales
Chris playing imperial guard
mission capture the flag dawn of war deployment

Chris’s army consisted of
-Company Command Squad
-Vet Squad:
-Vet Squad:
-Vet Squad:
-Psyker Battle Squad
Chimera
-1 Valkyrie
-1 Vendetta
-2 Vendetta
-1 Manticore
-1 Manticore
-3X Hydra Flak Tanks


Looking at the army list beforehand guard were the 7th choice for the Sisters and Chris got to pick the table. To make it even better he won the roll off and picked the side with large sections of cover for his artillery to hide behind. All his forced opted to deploy or roll on turn one. In response the sisters opted for all to go into reserve despite the officer of the fleet the less shooting they were hit with the better.

Chris' attack squadron close on the sisters objective

Chris advanced the vendetta squadron and valkyre while one vet squad in a vendetta stayed back to guard his objective. Turns one and two were quiet with no sisters in play and not getting shot to bits by guard artillery. Bottom of turn two saw a exorcist and immolator roll on and take pot shots. The immolator took down the garrison vendetta while the exorcist destroyed a lascannon on one of the attacking vendetta.

A single squad of Vets was left on garrsion duty at Chris' objective

By turn three the guard finally had some targets. The hydras destroyed the immolator while the rest of the army fired at exorcist succeeding in stunning it. The sisters started to arrive in force. The assassin deployed to attack the garrison vets who had lost their vendetta. Another immolator and exorcist rolled on and engaged the attacking vendetta, while inquisitor and his retinue decide to hide in the forest. The exorcist and immolator combo down a second vendetta while the assassin off'd the garrison vets.

CSM stalk through village ruins lookng for Barra's objective

In reply the guard gunships closed on the sister objective while the pysker squad targeted the assassin as she went after a manticore. Shooting was ineffective with all the exorcists and the remaining immolator all stunned or immobilized. While a celestian squad was wiped out by hydra fire and the assassin was eliminated by the psykers.

Rob's ravenwing tries to break the enemy to reach their objective

Turn four saw the arrival of the last exorcist, the only one that was able to shoot this turn, and three scoring sisters squads. The stunned immolator rushed forward and debussed a celestian squad within close range of the command valkyrie. The exorcist missed, the celestians popped the valkyrie killing most of the passengers with the remainder promptly fleeing of the table. A sister squad targeted and destroyed the pysker squad.

Celetins debuss and take out the company command and their valkyrie

The guard countered and moved the last vendetta into contest the sister’s objective. In reply the sisters shot it down and killed its passengers. The game ended with sisters holding their objective while the guards’ objective was unclaimed.

Cian Vets storm a Dark eldar objective

Results win sisters 16-4 and team Ireland won the round 2-0

Round two Northern Ireland
Dave Mcurdy playing eldar mission capture the flag deployment pitched battle.
Player: David McCurdy
-Farseer +bike locks
-Guardian Jet bike
-Dire Avengers in Wave Serpent
-Dire Avengers Wave Serpent
-Wraithguard
-Vyper
-Fire Prism
-Fire Prism

Dave's Eldar in transite

Northern Ireland Eldar was my second choice opponent from team Northern Ireland. Dave got to pick the table and won the roll off to pick sides and deployed first. A ten wraithguard unit guarded the eldar objective while a bike lock council deployed to contest the sisters objective. All the sisters units deployed between the two objectives.

Dave's Wraithguard opted for garrsion duty

Turns one and two saw the Eldar and sisters skirmish with the exorcists whittling down the wraithguard to enable and attack on their objective while the bike council worked through cover towards the sisters objective. Turn three was the tipping point with the arrival of the callidus who went after the council. Two sister squads, an immolator/celestian squad and the canoness broke formation to support the assassin. The third squad and the second immolator/ celestian squad started to push towards the Eldar objective. Shooting and close combat destroyed the council while the attack force got bogged down with the sisters rhino getting destroyed and the squad getting bogged in combat with the remaining wraithguard.

Padraig's bugs develop a taste for landraider

With the council, gone the sisters to put pressure on the Eldar position. One of the remaining sister squad push towards the Eldar position while the other when on over watch on the sisters objective. The remaining units started to hunt down the arriving Eldar reinforcements focusing on transports and anything that trying to reinforce the Eldar objective. The game ended with the sisters contesting the Eldar objective while holding their own.

Celestians on antitank detail
results win sisters 17-3 and team Ireland won the round 2-0

Grey knights defend an imperial church

but in vain as Paul Dark Eldar start to break in

Round three England
Chris green playing Nids the mission was multi-objective deployment was dawn of war.

Chris Green - Tyranids
Hive Tyrant - Lash whip and bonesword, Twin-linked devourers with brainleech worms, Old Adversary, Regeneration, Leech Essence, Paroxysm - 230pts
3 Tyrant Guard - Rending Claws and Bonesword - 225pts
Tyranid Prime - Rending Claws, Bonesword and Lash Whip, Toxin Sacs, Regneration - 115pts
3 Hive Guard - 150pts
3 Hive Guard - 150pts
3 Zoanthropes - 180pts
10 Termagants - 50pts
10 Termagants - 50pts
10 Genestealers - Toxin Sacs - 170pts
Tervigon - Scything Talons, Adrenal Glands, Toxin Sacs, Cluster Spines, Catalyst, Onslaught - 215pts
Tervigon - Scything Talons, Adrenal Glands, Toxin Sacs, Cluster Spines, Catalyst, Onslaught - 215pts

Barra ponders his next move (he's definitly not sleeping )

Chris got to pick the table going for a city fight theme ie lots of cover for the bugs. The sisters got to pick sides and go first. A single rhino/sister unit was deploy as far forward as possible to push the bugs back, while the rest of the force rolled on in the first turn. Turn one was ineffective with no targets to be found due to night fight. In response the Nids started to pour in. Hive guard spotted and destroyed sentry Rhino.

Chris bugs start to move forward through the city

Turn two saw the arrival of the assassin who was deployed to take out the gaunt skirmish screen. A immolator\celestian squad rolled forward to pressure the bugs. The assassin took out the guants the exorcists took out a tervigon killing some nearby guants. The immolator, celestians and canoness took wounds off the Hive tyrant and his retinue. The bugs response was bloody the warrior prime took out the assassin, while the immolator and celestians were destroyed but in the confusion the canoness went unnoticed.

Mike's Falcon tries to contest a CSM objective

Turn three saw a change in tack. The canoness targeted a scoring gaunt squad destroying it in combat. While the genestealers were hit by a sisters squad at close range and destroyed. The exorcists targeted hive guard and killed a couple that were killing some scoring sisters.

By turn four the bugs were down to three scoring units with the sisters on three. One of the sisters squad was destroyed venom cannons. A second was destroyed in close combat with guants and a tervigon. While the canoness was pinned in combat with the hive tyrant. In response the last scoring sister unit parked on an objective. Exorcists targeted and killed a tervigon which destroyed a nearby unit of guants. The last immolator rolled on the only objective the bugs could claim with the canoness contesting the other.

Bugs destroy a sister rhino on sentry duty

Turn four saw the Zoanthropes destroyed the immolator leaving the celestians to face off against the last gaunt squad. The canoness finished off the hive tyrant. The guants swamped the celestians but they survived, killing several in the process.

Mike's Farseer goes down swinging

The last few turns saw the celestians and guants fighting over the objective with both side trying to and failing to get reinforcement to them. The game ended with sisters holding one objective while the bugs and sisters contested another.

Padraig's bugs meets the battle wagon mob

results win sisters 16-4 and team ireland won the round 2-0


Round four – barbarians

James Ramsey playing Nids the mission was kill points deployment was pitched battle.

James Ramsey's Tyranids:
-Hive Tyrant-285
2xTwin-Linked Devourers with Brain-Leech Worms[30], Old Adversary[25], Regeneration[20], Armoured Shell[40], Paroxysm[0], Leech Essence[0]
-3 Tyrant Guard-225
Boneswords[45], rending claws[0]
-Warrior Prime-115
Lash whip and bonesword[15], toxin sacs[10], regeneration[10], scything talons[0]
-3 Hive Guard-150
-3 Hive Guard-150
-3 Zoanthropes-180
-10 Termagants-50
-10 Termagants-50
-Tervigon-210 Catalyst[15], Onslaught[15], toxin sacs[10], adrenal glands[10], cluster spines[0]
-Tervigon-195 Catalyst[15], toxin sacs[10], adrenal glands[10], cluster spines[0]
-10 Genestealers-140

James got to pick the table and went for an even bigger city fight table, hamstring the exorcist advantage of range. To make it worse he got to pick sides and go first. The sisters deployed to maximize what few fire lanes there were.
Turns one to four were very cagey with bugs tank anti units trying to infiltrate forward into range only to be hit hard and withdraw before conceiting a kill point. Similarly anytime the sisters tried to push forward big bugs moved to counter.

James picked the spot with the most cover. damaged units retreated to shelter rather than give up kill points

Turn four saw the bugs get the first kill point glancing to death an immolator after several turns of fire. The damage was quickly followed by a conceding second kill point when a callidus was killed trying to destroy a gaunt screen.

Between terrain and skirmishing guants everything got a save

Turn five saw the sisters finish of the gaunt screen and kill of the warrior prime. The game end after that with two kill points each.

The dead pile final score 2-2 on kill points

results draw sisters 11-9 and team Ireland drawing the round 1-1

Elsewhere Padraig's bugs ate Orks

While Robs Dark Angels were mauled by space wolves

Round five - Scotland
Pete playing orks the mission was kill points and the deployment was spearhead. We had been out drinking the night before and he is a nice guy during the pre game we found we both had regularly attend the UK heats and neither of us were attending them for the seeable future with the new format. But we differed in that while Pete had not made the cut at the heats I had. I felt like apologizing for what was going to happen next at that point.

Pete’s army
HQ: Warboss, Bike, Powerklaw, Attacksquig, Bosspole, Cybork Body - 155
HQ: Warboss, Bike, Powerklaw, Attacksquig, Cybork Body - 150
Troop: Nobz: 6 Nobs - 405
Nob1: Bike, Cybork body, Painboy
Nob2: Bike, Cybork body, PowerKlaw, boss pole
Nob3: Bike, Cybork body, PowerKlaw
Nob4: Bike, Cybork body, Big Choppa
Nob5: Bike, Cybork body, Waaagh Banner
Nob6: Bike, Cybork body
Troop: MegaNobz: 3x Mega Nobs in a Trukk, ram - 160
Troop: Ork Boyz: 12 Sluggas, Nob, Bosspole, Powerklaw, Trukk, ram - 152
Troop: Ork Boyz: 12 Sluggas, Nob, Bosspole, Powerklaw, Trukk, ram - 152
Troop: Ork Boyz: 12 Sluggas, Nob, Bosspole, Powerklaw, Trukk, ram - 152
Troop: Ork Boyz: 13 Shoota Boyz - 78
Heavy: Killer Kanz: 3x Kanns with Grotzookas - 135
Heavy: Killer Kanz: 3x Kanns with Rokkits - 150
Heavy: Big Gunz: 3x Kannonz – 60

Paul ponders his next move. Behind him Mike makes a mental note not to forget to fortune his council

Pete and myself were team champions and so it was a random draw for tables. Pete won the dice off to go first and pick sides. Fortunately he picked the corner I wanted him in. It offered good cover but the cover pushed the orks back and limited their approaches towards the sisters.

The Cannoness faces of agnaist nob bikers

The orks deployed evenly across the three main approaches. The war bosses and nobz went for the left with the force Kans and trucks going down the centre while another force of Kans and trucks went right. The Sisters deployed in their quarter with a health gap between forces. The callidus’s “word in your ear” force the nobz into cover to denying them a first turn turbo boost. With 30 kill points on the table (15 v 15) and fate of the event at stake this was going be messy.

Sister start to take fire from orks

The Orks rolled forward trying to close the gap. Exorcists started killing trucks, slowing the ork’s advance. A celestian squad was sacrificed to draw a nobz and war bosses into range. Once they took the bait the entire army unloaded into them wiping them out. Once the bikers were gone the sisters started to devastate the remaining orks. By the end of the game the sisters had lost 3 kill points and claimed 13.

results win sisters 19-1 and team Ireland winning the round 2-0

Barra's terminator gets swamped by bugs
But keeps on swinging.


Aftermath;
When the dust had settled Ireland had won 9 of the 10 point and won the event.

It was interesting to see how the 40k team event worked. I liked the barbarians method of picking tables to deny them to their opponents and influencing where other players played. Similarly beforehand I was worried that lurking and waiting for your ideal opponent to be put forward might be too much. But was balanced by the fact they got to pick tables. I normally like fighting bugs but I’m less keen about it when it is a city fight table. Similarly if I get paired with a nemesis army the chances are I can pick a table to minimize their strengths.

more pics can be seen here but this in the only one that really counts.

home nations winning team 2010

Monday, February 22, 2010

Sitrep (40k); Dominion Day

Dominion Day was a one day tournament which marked the northern wasters frist entry into the 40K tournament circuit. Despite the distance and early start that this entailed (5.15 alarm on a sunday morning is never fun) it was earmarked as the second event the Sisters would march to war. Dominion Day was 1750 tournmant which caused some changes to the force sent to warpcon.

1750 Pts - Sister of Battle
1 Canoness- Sabatine Comtess de shylo
1 Inquisitor- Lord Rocheford with retinue
1 Callidus Assassin- agent 99
10 Battle Sisters Squad; Rhino
10 Battle Sisters Squad; Rhino
10 Battle Sisters Squad; Rhino
5 Inquisitorial Stormtroopers;
5 Dominion Squad; Immolator
1 Exorcist - 135 pts
1 Exorcist - 135 pts
1 Exorcist - 135 pts

Mission One
The mission was multi objective grab with 5 objectives on the table. The deployment was table half with stewart, aka master belial, opting to go first and picking sides.

1750 Pts - Dark Angels Roster - Stewart Young
1 Belial, Master of the Deathwing - 130 pts
1 Dreadnought; Drop Pod (50) - 175
5 Scout Squad; Heavy Bolter - 95
5 Deathwing Terminator Squad; Assault Cannon - 245
5 Deathwing Terminator Squad; Assault Cannon - 245
5 Tactical Squad; Meltagun; Sergeant (Plasma Pistol; Power Weapon); Rhino (Pintle-mounted Storm Bolter (48)) - 170
1 Ravenwing Support Squadron; Assault Cannon - 100
1 Land Raider - 250 pts
5 Devastator Squad; Heavy Bolter; Lascannon; Multi-Melta; Plasma Cannon; Sergeant (Melta Bombs; Power Fist) - 210
1 Predator; Lascannon Sponsons – 130

The dark angel deployment was fairly conservative with the single tac squad in rhino deploying behind a building with everything else going into reserve. In reply all the sisters units, except agent 99, opted to roll on turn one.

Turn one saw the arrival of Belial and an attached squad of terminators while the tac squad opted not to move. In response the entire sister’s army rolled on. The sisters rhino spotlighted Belial's squad and the exorcists engaged them leaving Belial and a single terminator standing.

Turn two saw the arrival of the second squad of terminators, a dropped dreadnought and the scouts. Both scoring units moved to capture objectives while the podded dread squared off against the exorcist squadron. Belial and the remains of his squad moved to better cover. The dread fired and missed an exorcist while the other squads were out of range. To counter the dominions and canoness De Shylo debussed near the dread while the rest of the sisters moved forward towards the objectives. The dominions immobilised and disarmed the dread while the canoness disarmed the pod with an inferno pistol. The exorcist squadron eliminated Belial and his squad and destroyed the rhino of the lurking tac squad.


Its never fun when a dreadnought is up close. Unless you have meltaguns, lots of melta guns.


The land raider, landspeeder and devastators squad arrived on turn three. The landraider squared off against the exorcists while the devastators moved towards high ground. The rest of the marines moved towards objectives. Marine fire was more effective this turn with the land raider destroying a rhino shielding the exorcists while the second terminator destroyed the inquisitorial storm troopers that were going to contest their objective. To counter the dominion squad remounted the immolator and moved towards the landraider leaving the canoness behind to finish of the dread. A lucky reserve roll saw the arrival of agent 99 .Who went after the tac squad making sure to clip the landraider with her Nexus pistol. template Two squads of sisters were dispatched to deal with the terminators. Shooting saw the canoness failing to make an impression on the dread, while agent 99 killed three of the tac squad with her pistol in addition to stunning the landraider. The exorcists failed to damage the landraider but did shoot down the speeder. In assault Agent 99 made short work of the tac squad survivors before consolidating towards the devastators.

The beleaguered marines where reinforced by the predator which moved to cover the scout squad holding the only marine claimed objective. The terminators moved to assault the approaching sister squads while the devastators struggled to move into high ground. With the land raider missing with its single shot using machine spirit the terminators went straight into assault and destroyed one of the rhino transporting the sisters. In response the sisters moved to finish of the remains of the marines. The dominion squad finished of the landraider while the canoness got the dread. The sister units destroyed the terminators and agent 99 did the same to the devastators.

The rest of the game was pretty much just mopping up. All the objectives were claimed by the sisters while only the immobilised damaged predator was left of the marines. Score 19-1 to the sisters.


Mission Two
The mission was two objectives with each side holding an objective in their deployment zone. The deployment was table edge with Shane aka The Marshal opting to go first and picked sides.

1750 Pts - Black Templars Roster - Shane Porter
: Emperor's Champion (1#, 140 pts)
1 Emperor's Champion @ 140 pts (Bolt Pistol; Crusader Seals; Frag Grenades; The Black Sword; Accept Any Challenge, No Matter The Odds)
1 Armor of Faith
1 The Black Sword
HQ: Commander (1#, 135 pts)
1 Commander @ 135 pts (Marshal)
1 Marshal (Crusader Seals; Lightning Claw x2; Accept Any Challenge, No Matter The Odds)
1 Terminator Armor
Elite: Venerable Dreadnought (1#, 174 pts)
1 Venerable Dreadnought @ 174 pts (Extra Armor; Searchlight; Smoke Launchers; Venerable; Tank Hunter Skill; Twin Linked Lascannon; Missile Launcher; Accept Any Challenge, No Matter The Odds)
Troops: Crusader Squad (11#, 478 pts)
10 Crusader Squad @ 478 pts (Bolt Pistol x9; Close Combat Weapon x8; Meltagun; Power Fist; Accept Any Challenge, No Matter The Odds)
1 Land Raider Crusader (Extra Armour; Hurricane Bolters x2; Multi-Melta; Power of the Machine Spirit; Twin Linked Assault Cannon; Smoke Launchers; Accept Any Challenge, No Matter The Odds)
1 Blessed Hull
Troops: Crusader Squad (11#, 478 pts)
10 Crusader Squad @ 478 pts (Bolt Pistol x9; Close Combat Weapon x8; Meltagun; Power Fist; Accept Any Challenge, No Matter The Odds)
1 Land Raider Crusader (Extra Armour; Hurricane Bolters x2; Multi-Melta; Power of the Machine Spirit; Twin Linked Assault Cannon; Smoke Launchers; Accept Any Challenge, No Matter The Odds)
1 Blessed Hull
Troops: Crusader Squad (8#, 200 pts)
7 Crusader Squad @ 200 pts (Bolt Pistol x6; Close Combat Weapon x5; Meltagun; Power Fist; Accept Any Challenge, No Matter The Odds)
1 Rhino (Storm Bolter; Dozer Blade; Extra Armour; Smoke Launchers; Accept Any Challenge, No Matter The Odds)
Heavy Support: Predator Annihilator (1#, 145 pts)
1 Predator Annihilator @ 145 pts (Twin Linked Lascannons; Lascannons x2; Accept Any Challenge, No Matter The Odds)

All the templar’s untis opted to deploy, with a token garrison of a tac squad in a rhino guard the templar's objective the rest of the force went after the sister's objective. In reply all the sisters bar agents 99 were deployed mid way between the sisters and marine objective.

Opening fire from the marines saw the destruction of an exorcist and the stunning of another while the landraiders rolled forward. Sisters return fire was largely ineffective blowing the lascannons of the dreadnought but otherwise doing little damage.

A second salvo from the marines destroyed another exorcist and stunned the last one while the land raiders paused. In response one squad of sister broke formation and moved towards the marine objective while the immolator moved the dominions squad into close range of one of the land raiders. The dominions immobilised and damaged the land raider but did not destroy it.

A third salvo from the marines destroyed a rhino and eliminated the dominions while the second landraider moved closer to the sister’s objective. In response agent 99 deployed and was tasked to silence the predator that was making a nuisance of itself. The immolator delivered the canoness and her badly needed inferno pistol within 3” of the second landraider whiles the sister squads moved to surround it. In shooting the last remaining exorcist tried to soften up the marines guarding their objective but did no damage. Elsewhere the canoness immobilised the second land raider while agent 99 stun the predator. Once the second land raider was immobilised the nearby sister squad rushed in and blocked the doors.

In response the Emperors Champion and his squad debussed from the first landraider while the dread moved to free the second land raider passengers. In shooting the marines destroyed another rhino and stun the exorcist by shooting it through a window. To counter, the sister unit charged into the marine objective and succeeded in immobilised their rhino. Elsewhere the sisters just blocked the landraider exits preventing the marshal and his unit from entering play from. In shooting agent 99 again stunned the predator.

With the marine objective under threat the tac squad debussed and destroyed the immobilised sister rhino. The emperor’s champion and his squad was stranded in middle of the field and so moved towards the sister’s objective. The dreadnought assaulted but did not damage the canoness blocking the nearest door exit on the second immobilised land raiders. With cracks starting to form in the marine army the sisters pressed on. The sisters contesting the marine objective opened fire on the guarding tac squad which conveniently failed a morale test and ran off the table. The immolator moved to engage the emperors champion from the rear and killed several marines while agent 99 again stunned the predator. In combat the canoness continued to duel with the dread while all the doors on the land raider were blocked.

The game end on turn five with the sisters hold their objective and contesting the marines objective. Both armies were intact the sisters had lost 600 points of units to the marines 300 points. However, the sister control on their objective was tenuous with the emperors champion closing in on the position. Result 15-5 to the sisters.


Mission Three
The mission was Kill points versus frank AKA the dark disciple. The deployment was table quarters with the sisters opting to go first and picking sides. Before the game started, because both players were club mates, the umpire sportingly offered to change opponents. However, this was a grudge, the last time the sisters played the word bearers they wiped them out with little effort and since then there had been numerous texts sent stating what the dark disciple intend to do the canoness if they met at the tournament.


1750 Pts - Chaos Marines Roster - Frank O'Donnell
HQ: Chaos Lord (1#, 155 pts)
1 Chaos Lord @ 155 pts ((C:CSM, pp. 30 & 92); Frag Grenades; Krak Grenades; Melta Bombs; Personal Icon; Plasma Pistol; Daemon Weapon; Fearless)
Elite: Terminators (6#, 235 pts)
6 Terminators @ 235 pts ((C:CSM, pp. 28 & 94); Terminator Armour; Chaos Glory; Power Weapon x4; Twin Linked Bolter x2; Chain Fist x1; Lightning Claw x1; Combi-flamer x1; Combi-plasma x3)
Elite: Dreadnought (1#, 100 pts)
1 Dreadnought @ 100 pts ((C:CSM, pp. 40 & 95); Searchlight; Smoke Launchers; Dreadnought CCW; Twin Linked Bolter; Multi-Melta; Crazed)
Elite: Possessed (6#, 175 pts)
5 Possessed @ 175 pts ((C:CSM, pp. 29 & 95); Power Armour; Chaos Glory; Close Combat Weapon x5; Daemonkin; Fearless; Rhino)
1 Rhino ((C:CSM, pp. 42 & 96); Searchlight; Smoke Launchers; Dozer Blade; Twin Linked Bolter)
Troops: Chaos Space Marines (5#, 100 pts)
5 Chaos Space Marines @ 100 pts (Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x5; Bolter x4; Close Combat Weapon x5; Plasmagun x1)
Troops: Chaos Space Marines (5#, 100 pts)
5 Chaos Space Marines @ 100 pts (Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x5; Bolter x4; Close Combat Weapon x5; Plasmagun x1)
Troops: Chaos Space Marines (11#, 265 pts)
9 Chaos Space Marines @ 265 pts (Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x9; Bolter x7; Close Combat Weapon x9; Meltagun x2; Rhino)
1 Aspiring Champion ((C:CSM, pg. 96); Frag Grenades; Krak Grenades; Power Armour; Melta Bombs; Bolt Pistol; Bolter; Power Weapon)
1 Rhino ((C:CSM, pp. 42 & 96); Searchlight; Smoke Launchers; Twin Linked Bolter; Havoc Launcher)
: Summoned Lesser Daemon (6#, 78 pts)
6 Summoned Lesser Daemon @ 78 pts ((C:CSM, pp. 62 & 102); Close Combat Weapon; Fearless)
: Summoned Lesser Daemon (8#, 104 pts)
8 Summoned Lesser Daemon @ 104 pts ((C:CSM, pp. 62 & 102); Close Combat Weapon; Fearless)
: Spawn (3#, 120 pts)
3 Spawn @ 120 pts ((C:CSM, pg. 99); Fearless; Slow and Purposeful)
Heavy Support: Havocs (5#, 165 pts)
5 Havocs @ 165 pts ((C:CSM, pg. 96); Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x5; Bolter x1; Close Combat Weapon x5; Autocannon x4)
Heavy Support: Obliterators (1#, 75 pts)
1 Obliterators @ 75 pts ((C:CSM, pp. 35 & 96); Obliterator Weapons; Power Fist; Fearless; Slow and Purposeful)
Heavy Support: Obliterators (1#, 75 pts)
1 Obliterators @ 75 pts ((C:CSM, pp. 35 & 96); Obliterator Weapons; Power Fist; Fearless; Slow and Purposeful)


All the sister units deployed with the easy to kill rhino shielding the more valuable harder to kill exorcists. In response the wordbears deployed everything except summoned daemons and deep striking obliterators.

The game started well, agent 99 "word in your ear" saw the chaos havocs moved into the open to be destroyed by the exorcists while the sister units fanned out on the flanks. In reply everything in the word bearer army that walked or crawl ran towards the sister army.

Turn two saw the destruction of the dark disciple’s rhino while a marine squad was reduced to a single man by rapid firing storm troopers. In reply a pack of daemons was summoned and an obliterator teleported beside an exorcist and destroyed it with a melta gun. Elsewhere the chaos terminator destroyed a sister’s rhino while the spawn attacked the storm troopers which held firm, even winning the combat.


Sisters start to counter a determine word bearer attack

By turn three the Chaos army was in striking distance the smart play would have been to withdraw, reform the line and continue to take it apart piecemeal however it would have been dull. Instead the canoness debussed from the immolator and went after the single obliterator while the other sister units moved forward to engage the approaching enemy.

What happened next was a blood bath over the next four turns both side laded into each with everything they had. By the time the game end out of the thirty kill points that started the game, twenty one were dead with six reduced to below half strength. The canoness was slain while destroying the possessed, agent 99 eliminated the dark disciple before being eaten by chaos spawn. The sister’s survivors consisted of two squad of sisters each with three sisters one engage with a three man squad of chaos marines, one engaged last chaos spawn. Three dominion sisters trying to finish of an immobilised weapon less dreadnought. The inquisitor with his retinue and a couple of rhinos. Final kill point score 11-10 to the sisters, final overall game score 16-4.

Aftermath;
The tournament end result was an overall win to the sisters with 50 out 60 points claim.and is the frist trophy of the year for the sisters not bad after only two tournaments. The event itself was well worth the visit and has got to be in the top two events run this year to date ;)

Wednesday, February 10, 2010

WiP (40K); Sabbatine pattern Exocist

Made from;
Plasticard – main body
Brown stuff – gap filler
Golf tees – missile
Bretonnian accessories – details