intro

A random series of articles on war gaming in 40K, FOW and other systems. The headings are, WiP; Conversions and models in various states of assembly. PiP; Paint works on various models. Mission Critical; scenarios or missions to bring a bit of a twist to a normal game. MiA; rules for units and characters that could/should/might appear in a game. Dig In; How to guides on making various types of terrain for different game systems. Sit Rep; Battle reports and after action reports on games played
Showing posts with label maurice. Show all posts
Showing posts with label maurice. Show all posts

Monday, April 1, 2019

Thursday, December 13, 2018

Monday, May 14, 2018

When Maurice went to sea (18th century colonial campaign) Part 1

Things a are bit slow on the hobby front at the moment. New job,new country seriously dents hobby time. Between the moving and down time stuck in various airports, bus terminals I have been pondering a campaign linking Sails of Glory with Maurice and possible Sharp Practice later on.  

Ideally, the campaign needs three dedicated participants an umpire and two players representing the main fractions. It could run with two players but would lose a little fog of war. Alternatively one players could be a aggressor and the player umpire represent the defender and has half the forces but start in control of the islands. At a pinch it could be done solo using the solo rules for sails of glory and adapting the solos rule from The Men Who Would be Kings by osprey games

The Tropics

Thursday, November 30, 2017

part 2 of Clash at the Creek with Maurice in the American War of Independence

Getting ready, the American defense lines are set-up
After a bit of delay, no doubt caused by the curse of setting up the table in advance thereby causing serendipitous chain of events guaranteeing the game will be delayed by a couple of weeks, Tonio and myself final got to play out the clash of the Creek scenario I posted a while ago (link).

Monday, October 16, 2017

Raising the militia with Maurice in the American war of Independence

Intro:
I have been busy chipping away at my AWI project. Recently I managed to paint up a brigade of three Militia regiments (only another 400 infantry, 45 cavalry and 4 guns to go).To mark the occasion Tonio volunteered to play an AWI Maurice game. For the scenario I raided the Black Powder rulebook and opted to play something influenced by their ACW scenario.  The idea being the American are raising the militia when the British get word of this they dispatch a force to disperse the Rebel camp


Monday, May 1, 2017

When Maurice met Blucher in the battle for Arlington county

After a couple of delay due to life we finally got round to a second game on Maurice meets Blucher.

Sunday, March 19, 2017

AWI scenario: Maurice meets OHW

AWI Maurice meets OHW in the escape


Intro:
Another round of Maurice AWI goodness with Tonio. This time rather than play a historic scenario I diced up a mission from Neil Thomas’ One Hour Wargames (OHW) rules.  With thirty scenario’s to pick from and options to randomly generate forces this are great source for games when you are stuck for motivation.  In the end the battle saw an American army (Blue team) trying escape the British army (Red team) after a successful raid into their territory.  


The battlefield:
The battlefield is outlined below. The hills block line of sight but do not disrupt units. While the forest block line of sight and do disrupt units