Round 4
Vs Jiri (aka Gregory)
Deployment:
Spearhead
Primary
Objective: Seize Ground
Secondary
Objective: Capture Control
The
Enemy:
Thunder
Lord
3 Big
Grey Hunter packs
1 Wolf
Scout pack
3 Long
Fang packs
1 Wolf
pack
The
Battle:
Day two
started with the boyz defending table one against the king of the
Czech wolves, Gregory. Who, I later learned was also, the Czech no 1
player and ETC player. The Gregory doesn't need Rune Priests which
was interesting, also was interesting was his use of a wolf pack.
Usually the wolves have more Rune Priests and less Wolves. The set-up
took way too long to figure out due a combination of lack of sleep
and completely mixing up the deployment and mission objective
sequence. The set-up started well for the boyz but after several
re-rolls they got nothing. The Wolves got to go first and picked the
side with the objectives densely packed while the Ork objectives were
far more scattered and less coherent.
Wolves deploy
The
Wolves deployed the Longs Fangs screened by the wolf pack. The Grey
Hunters and Thunder Lord deployed up front. The Wolf Scouts opted to
out flank. The Boyz opted to reserve. Turn one was a non event. Turn
two saw the Wolf Scout fail to show up. Even worse two wagon mobs
rolled on and well as Mhaz and the Sneaky Gits. Lacking targets Mhaz
took out his frustration on a nearby Rhino while the Sneaky Gits hit
the Wolf pack. The Wolf pack was mauled but survived while the Rhino
was destroyed without pinning the Grey Hunter pack inside.
Mhaz's last charge
On que
the Wolf Scouts showed up and popped a Battlewagon, killing more than
half the boyz in the process. The Long Fangs started to target the
second wagon with no effect. The Thunder Lord and Grey Hunter pack
fell back to engage Mhaz and his mates. Close combat saw Mhaz and the
Kommandos drop like flies with the lord and the Grey Hunter then
consolidating back to the front.
The next
wave of Boyz arrived, more wagons and a deff kopta squadron. The
Meganobs dismounted to deal with the pesky scouts. The second wagon
moved to secure two objectives. The third wagon moved closer to the
Big Mek. The Mega nobs assaulted the Scouts and lost combat barely
hanging in. Sensing blood the Wolves started to close. The Long Fangs
popped the deff kopta squadron and started to rain down on the
wagons. The Grey Hunters moved to secure three objectives and push
towards a fourth in the Ork table half. The Scouts finished off the
Nobz.
Things
were getting a bit grim. The damaged mob went after the scouts and
between them, and fire from two Battlewagons, wiped out the squad.
Another mob dismounted to surround and destroy a rhino containing a
Grey Hunter pack. But failed to damage the rhino.
The
wolves kept up the pressure. The Thunder Lord and wolf pack tried to
assaulted the damaged mob. The lord failed to make it but the wolves
did. Fortunately they had to move through cover to get there and were
cut down before they could strike. But it till left a badly damaged
mob versus a Thunder Lord, with Grey Hunters not far behind.
Elsewhere the Long Fangs continued to fire on the wagons while the
two remaining Grey Hunter packs ravaged the boyz in the open.
One
damaged mob mounted up and moved sidewise while the second damaged
took up positions to defend an objective being pressed by the Thunder
Lord and friends.
Last stand of the wild boyz
The
defending mob did not last long against the Thunder Lord and the
wolves secured fourth objective. Things were getting dark. The last
deff kopta sqaudron finally showed up. It assaulted the Long Fangs
hoping to pin them in combat but was destroyed. The Big Mek in his
battle wagon made a break for it and tried to contest a wolf
objective.
The Turn
counter rolled on. The Grey Hunters made short work of the Big Mek
while the Long Fangs destroyed his ride. The Grey Hunters on the
other side of the table popped a battle wagon. While the Thunder
lord walked over and destroyed the last wagon. With the boyz inside
opting to dismount to keep control of the two objective.
Via Dakka
The
Wolves had now four objectives versus the Ork's two. Running out
time, options and models one of the last two Ork units remaining
opted for one of desperate charge affairs. The Mob assaulted a wolf
pack through cover. This contest one objective. The Pack in question
was guarding two other objective (including the capture and control
objective) and got pulled off them. The mob lost combat but managed
to hang in there pulling the wolves further away from their
objectives. On that the game ended. The Ork held two objectives vs
the wolves one and won the secondary mission but lost a good bit on
Vps.
The
Result: 11-9
2 comments:
Seems like a good, tough game. How scary do you find a Rune Priest-less Wolf list?
Orks ain't scared of nothing. :)
But if they were, foot boyz do not like the Priest while wagon boyz consider him road kill.
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