Design Notes: Adapted from Richard
Clarke's article in Battlegames magazine issues 27.
Introduction:
Looking for an excuse to use some recently made brocage. Richards Clarke's "The race for St leger" IABSM scenario was adapted for FOW. For background, the allies have landed and are currently pushing to complete all their day one objectives. The British, in the form of the Green Howards infantry regiment with support form the Royal Dragoon guards, have moved off the beaches and are moving in land. Opposing them is the tattered remains of Abteilung 352 which has been recently reinforced with Armour from 325 Panzerjaeger Abteilung.
Advance of the Green Howards and Royal Dragoons
Terrain:
Brocage rules see FOW
main rulebook.
Forest are impassable
to tanks difficult for infantry.
Roads and buildings as
normal.
Stug waits in ambush
The Protagonist
Green Howards Regiment
( British, attackers)
1
Company command section CiC (panzerfaust) and 2iC
1st
Platoon full strength
2nd
Platoon full strength minus PIAT
3rd
Platoon full
strength minus PIAT
Support platoons
1st
and 2nd troops
Royal Dragoon Guards. Each with two Sherman M4 and one Sherman
firefly (with
the first day special rule).
|
352
Fusilier Abteilung
(German,
Defenders)
1
Company command section CiC (panzerfaust) and 2iC (Panzerknacker,
with brittle special rule)
1st
Platoon with panzerknacker command team and three sections
(with brittle special rule)
2nd
Platoon with panzerfaust command team and two sections (with
brittle special rule).
4th
Platoon (HMG platoon) with one section (with brittle special
rule).
Support
platoons
1st
platoon 325 Panzerjaeger Abteilung with three stug (with too few
special rule)
|
The battle feild
Deployment and who goes
first:
The German defenders
set-up first and can deploy any where in the Southern half of the
battle. The British deploy second and can be set-up within 12” of
the Northern table edge.
Rifle platoon moves towards some Brocage....
....Into a waiting HMG platoon
Game length:
The game lasts 12 turns
or until one of the companies break.
Stug claims a victim,
Special rules
Too Few:
German Armour was few
and far between for Day one of D-day. As a result it was never
available in the numbers required. The Stugs can operate as
independent warrior teams and have the Ambush special rule.
Brittle:
The German infantry is
all that is left of 352 Fusilier battalion as a result all infantry
platoons are reluctant instead of confident. The company still counts
as confident.
First Day:
British armour is rated
confident rather than reluctant for the first day of D day. The
brocage torment is still ahead of them.
Royal Dragoons return fire
Victory Conditions:
The British must get a
tank or infantry platoon of the Southern table edge to win the game
or break the German defending company. An other result is a German
victory.
Green Howard's push past resistance
design notes: Historically, the Germans succeeded in blocking the British advance but much of their force was destroyed in the process.
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