Background:
After a
particularly viscous battle between the loyalists and rebels on
Spandex five. Both side have broken off contact, littering the
battlefield with wrecked and abandoned vehicles. As night falls
salvage teams from both sides make their way back on to the
battlefield to see what they can claim. Each side is willing to
recover what ever they can by any means necessary.
The Forces:
Each side has control
of a 600 point force chosen from their codex with the following
restrictions;
Salvage force
1 HQ or Technical
unit*(can not cost more than 100 points including equipment)
2+ troops (each unit
can not cost more than 150 points including equipment)
The salvage force may
not contain any elite,heavy or fast units and can not bring its
vehicles.
*A technical unit would
be whatever unit would be responsible for repairing or maintaining
the forces vechicles eg Tech marines, Enginseers, etc
Old Breed try stop Iron Warriors from reclaiming a wrecked predator
Terrain:
The battle is fought on
a 4'x4' table. Set up the table as normal. Deploy the tanks as per
the wrecking yard special rule.
Deployment:
Roll off to pick table
edge. The Winner starts the game and moves his models on from his
chosen table edge. The opposition moves their models on from the
opposite table edge, There are no reserves allowed.
Game length:
The game lasts for
eight turns or until all the wrecks are salvaged.
Special rules:
Night fight (see main
rule book)
Engiseer inspects Vanquishor under escort
Wrecking yard
The battlefield is
covered in wrecked and abandon tanks that both side would like to
acquire. Roll 2D6 to see how many wrecks are on the battlefield. Roll
a D6 to determine which player gets to place the first wreck.
Starting with the first player place one vehicle of any type from
their codex on the battle field. The wreck can not be within six
inches of the edge or within six inches of another wreck. Players
alternate placing wrecks until all the wrecks are deployed.
Salvage squad;
If a Troop unit (not
the HQ) ends its turn with one of its models in base contract with a
wreck. I can attempt to salvage it. D3 guardsmen (or 1 marine) is
removed from the squad and roll a D6 and consult the charge below.
Regardless of the result the removed models can not be returned and a
wreck can only be salvaged once.
Iron Smith attempts to recover a Predator
- Write off – the wreck counts as being salvaged but takes no further part in the game
- Out of Ammunition - the wreck counts as being salvaged. In addition the controlling player can now move but not shoot the vehicle.
- Drive damage- the wreck counts as being salvaged. In addition the controlling player can now shoot one randomly determined weapon but not move the vehicle.
- Track damage- the wreck counts as being salvaged. In addition the controlling player can now shoot all weapons but not move the vehicle.
- Not bad- the wreck counts as being salvaged. In addition the controlling player can now move and shoot one randomly determined weapon .
- Jackpot- the wreck counts as being salvaged. In addition the controlling player can fully use the vehicle for the rest of the game.
Victory conditions:
Which ever side
salvages the most wrecks is the winner.
Old Breed takes aim
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