Design
note:
Adapted
to FOW from Richard Marsh's Scenarios for NW Europe 1944/45 for Rapid
Fire.
Introduction
As part
of operation Veritable the Royal Hamilton light infantry (RHLF) of
the Canadian 2nd army with support from the Fort Gary
Horse tank regiment have been order to capture the village of
Schwanenhof. With ample artillery support they were confident of the
result, However, the Panzer Lehr division had recently moved into the
area and were waiting in reserve to counter-attack.
Canadian first wave arrives
Terrain:
The
battle takes place on an 6'x6' table. The ground is open but littered
with artillery craters which provide concealment for infantry. The
Factory and the village of Schwanenhof areas of concealing terrain.
Design Note: for the write up I was short on craters show opted to use
woods instead.
Tank commander spots something in the distance
The
protagonists
Germans
(Defenders,
count as a single infantry company for breaking point)
6th
Parachute regiment
(Front
line units)
1 Parachute platoons
with panzerfaust command team, two infantry sections and
Panzershreik.
1 Parachute platoons
with panzerfaust command team, two infantry sections and with
attached HMG.
1 AA platoon with
one 88 gun
1 mortar platoon
with one section
Panzer
Lehr
(Reinforcements,triggered
reserves and randomised reserves special rules)
1 Armoured panzer
Grenadier command platoon with attach Panzershreiks
4 Armoured panzer
platoons full strength each with panzerfaust command team
1 Armoured panzer
heavy weapons platoon
1 panzer platoon
with 3 Panther tanks
1 panzer platoon with 3 PiV tanks
|
Canadians
(attackers,
count as a single infantry company for breaking point)
Wave
one
1 tank platoon at
full strength
1 SP anti tank
platoon at full strength
2 Infantry platoons
at full strength in Ram Kangeroo APCs
1 FOO* (observe
linked to a four gun battery off table)
Wave
two
Infantry company
command platoon at full strength
2 Infantry platoons
at full strength
1 Anti tank platoon
with two sections
1 Mortar platoon
with two sections.
1 Carrier platoon
with two sections, one MG section and one wasp section
1 FOO* (observe
linked to a four gun battery off table)
1 Sherman OP*
Reinforcements
(triggered
reserves and randomised reserves special rules)
see randomised
reserves special rule.
|
* note
the two FOO and the Sherman OP spot three separate four gun batteries
ie the Canadians have three artillery batteries in support. The CiC
can spot for one battery per turn.
88 scores a hit
Deployment
and who goes first
The
German front line units deploy first and can deploy any where north
of the Factory including the Factory itself. One unit can be deployed
in ambush. All units can start in prepared positions.
The
Canadian first wave moves on in turn one from any point on the
Southern table edge. The Canadian second wave moves on in Turn two
from any point on the Southern table edge. The German reinforcements
arrive an A on the map. The British reinforcements arrive at point B
on the map.
The
Canadians get the first turn.
Canadians over run the Paratroops first line
Game
length
The lasts
fifteen turns or until one force breaks or there are no Canadian teams
north of the Factory including the factory itself.
Then move on to threaten Schwanenhof
Special rules
1) Triggered reserves
Triggered reserve are rolled for after a certain event happens during the game. For the Germans start rolling for reserves as normal once a Canadian team moves north of the Factory. For the Canadian eserves start rolling as normal once a German panzer platoon shows up from reserve.
2) Randomised reserves
For the Germans randomly determine which reserve unit arrives for each reserve roll made.
For the Canadian roll a D6,
1-2 1 infantry platoon (full strength) + 1 tank platoon (full strength)
3-4 2 infantry platoon (full strength) + 1 tank platoon (full strength)
5-6 2 infantry platoon (full strength) + 2 tank platoon (full strength)
German reinforcements race to the rescue
Victory
conditions:
The
Factory and the village of Schwanenhof are the objectives of the
battle. Whichever side controls both at the end of the game is the
winner. Anything else is a draw.
While Canadian reserves move to intercept
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