Confusion
reigns in US Army command. What was thought to be a small probing
attack by the Germans is turning out to be a major offensive. It is
uncertain where the Germans have broken through and in what strength.
Without any solid information a scratch built taskforce has been
put to get and order to hold a vital cross roads until the situation
in clearer. Reinforcements are on the way but it is not clear when they will arrive or where
the enemy will attack from.
Luftjaeger advance on a french village overwatched by an 88.
Design note:
Loosely based on the battle for Parker's crossroad in the Ardenne 1944 and an imperial war college training exercise. It is a bit challenge for both sides since random arrival of reinforcements and their location makes it hard to plan for.
Terrain:
Woods are very difficult terrain.
open ground is difficult terrain.
Roads as normal.
88 covers a French village
Forces:
Task
Force Parker is confident veterans. The remaining Americans
(including the 589th units) are confident trained.
Kampfgruppes
Weidinger and Saltzmann are fearless trained. Kampfgruppe Muehle is
confident veterans.
American forces
Approx 2500 points
Taskforce Parker
1 gilder Rifle Company
HQ (with 2 Bazooka teams)
A,B companies 25th
gilder regiment
2 gilder platoons
(full strength)
K company 325th
gilder regiment
1 gilder rifle weapons
platoon (full strength)
J company 325th
gilder regiment
1 gilder rifle AT
platoon (full strength)
gilder field
artillery battery
(full strength)*
Attached
A company 589th
FA battalion
1 rifle platoon (2
squads)
K company 589th
FA battalion
1 rifle weapons
platoon (1 mortar and 1 LMG squad)
Reinforcement
Task Force Keane
1 Tank company HQ (2
Sherman’s)
1
Sherman platoon (full strength)
1 M18 Tank destroyed
platoon (full strength)
1 SP field artillery
battery (1 gun section)
87th
Calvary Task Force
1 Armoured recon
company HQ (full strength)
1 Armoured recon
platoon (full strength)
1
light Tank platoon (5 Stuarts)
1 SP AA platoon (1
section)
|
German forces
Approx 3755 points
Kampfgruppe
Weidinger
1 Armour grenadier
company HQ (full strength)
2 Armour grenadier
platoon (full strength )
1 Weapon Armour
grenadier platoon
(full strength)
1 Panzer platoon (5
PIV))
1 SP artillery battery
(full strength)*
Reinforcement
Kampfgruppe
Saltzman
1 Armour grenadier
company HQ (%^&)
1 Armour grenadier
platoon (full strength)
1 Armoured mortar
platoon (full strength)
1 SP gun platoon (4
Stugs)
Kampfgruppe Muehle
1 Jagdpanther company
HQ (1 jagdpanthers)
1 Jagdpanther platoon
(3 jagdpanthers)
1 panzer grenadier
platoon (full strength)
|
Notes:
* off table, observe
team deploys as normal
|
Notes:
* off table, observe
team deploys as normal
|
Deployment
and who goes first
Task
force Parker and its attached units deploy first and must deploy
within 12” of the cross roads. They also start the game in prepared
positions. KG Weidinger arrives
turn one using the assault route special rule (see below). The rest
deploy from reserve axis of assault route rule.
Irish guards for artillery strike
Special
rules
assault
route
It is not
exactly clear where the enemy and friendlies will arrive from. There
are four likely assault routes. Each company (TF and KG) is treated
as a single unit for arrival. Roll for arrival as normal. Before
deploying the company roll a D6 and check below.
1 Your
opponents picks which assault route the company arrives from
2 The
Company arrives from assault route A.
3 The
Company arrives from assault route B.
4 The
Company arrives from assault route C.
5 The
Company arrives from assault route D.
6 You
pick which assault route the company arrives from.
An
assault route can only be used once. After which no other company can
arrive from that point.
Victory condition and game length
There is
only one objective for this game and that is the crossroads.
Each TF
and KG acts as a separate company for morale, etc, The Americans
break if TF Parker and one other TK breaks. The Germans break if KG
Weidinger and one other KG break. The game last for 16th
turns or if after the 6th turn one sides starts their turn
with no enemy units within 24” of the crossroads.
Photos form a game earlier in the year with Luftwaffe ground troops with Ost Ballation (hungarians) trying repel Irish Guards.
Photos form a game earlier in the year with Luftwaffe ground troops with Ost Ballation (hungarians) trying repel Irish Guards.
Luftjaeger and Ost battalion units come under fire
Irish guards pull back under presuure
On the other flank Gaurd's Armour push for the Ost Battalion's objective
Luftjaeger try to outflank
Luftjaeger attempt to storm a village
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