It is the
twilight of the fifth edition of 40K.
Rumours
race through the ether.
Some claim
the Emperor has died, others say he has risen.
Countless
thousands hold their breath waiting for arrival of a new era.
So why on
earth do a post about a unit from a soon to be outdated edition??
(Author unknown)
Imperial Guard Penal Troopers
Points
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
|
Penal Trooper
|
4
|
3
|
3
|
3
|
3
|
1
|
3
|
1
|
6
|
5
|
Custodian
|
5
|
3
|
3
|
3
|
3
|
1
|
3
|
2
|
8
|
5
|
Unit Size: 1
Custodian and 4 penal troopers
Equipement:
Custodian;
laspistol and close combat weapon
Penal
trooper; lasgun
Options
Custodian:
Replace las pistol with bolt pistol (+1 point)
Replace las pistol and close combat weapon with shotgun (free)
Replace las pistol and close combat weapon with lasgun (free)
Add frag grenades (+1 point)
Add Krak grenades (+2 points)
Add power maul, counts as power weapon (+10 points)
Penal trooper:
Replace lasgun with shot gun (free)
Replace lasgun with las pistol and and close combat weapon (free)
Add frag grenades (+1 point per model)
Add up to fifteen(15) additional penal troopers to the squad
Crimes:
Troopers do not get into a penal unit by being nice people, chances
are each trooper has commited some serious crime punishable by death
to be sent there. Crimes cost +2 points per model. A penal unit must
have committed at least one crime to a maximum of two crimes. All
models (including the custodian) in the unit must have the same
committed crime.
Title: Gun running/smuggling
Description: Maybe it was just an extra laspistol clip or even a
Leman Russ Battle Tank. Theses troopers have taken from the
administratum without consent and have been sentenced to a Penal
units. Gun Runners tend to have “spray and pray” approach. Their skill sets means they are seldom short of ammunition and if they run out they will always borrow some more.
Game effect: The gun runners lasguns
gain Rending and Pinning universal special rules.
Title: Thief
Description: The sergeants watch, the Captain compass these troopers
can not keep their hands away from shiny things. Their skill sets
means they are light on their feet and good at getting to where they
should not be.
Game effect: Thieves gain the Scout and Infiltrate universal special
rules.
Title: Violence
Description: Misuse of combat stimulants, simple disagreement ending
with multiple guardsman in hospital. These Troopers skill sets mean
they prefer the up close and personnel approach to problem solving
Game effect: violent troopers gain the Fleet and Furious charge
special rules.
Title: Faith
Description: For blasphemy against the Emperor or maybe a
disagreement with the regimental Priest the troopers have been sent
to the penal unit. These Troopers skill sets mean they tend to stick
around and keep going when others might flee fall to their wounds.
Game effect: Faithless troopers gain Stubborn and Feel no pain
special rules.
Design note:
My take on how the IG penal squad should have been done. The limited
equipment and concept of crimes would give players more options to
create their Penal unit
for the grime dark of the future.
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