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A random series of articles on war gaming in 40K, FOW and other systems. The headings are, WiP; Conversions and models in various states of assembly. PiP; Paint works on various models. Mission Critical; scenarios or missions to bring a bit of a twist to a normal game. MiA; rules for units and characters that could/should/might appear in a game. Dig In; How to guides on making various types of terrain for different game systems. Sit Rep; Battle reports and after action reports on games played

Monday, November 30, 2015

Mission Critical (M&T): Outpost Onslaught

Somewhere in the Ohio territories the french are building an outpost


Background:
New France’s territorial claim has escalated with the building of a outpost in the disputed region. First comes the outpost eventually it will be a fort. New Britain cannot afford to let that happen.  A force has been dispatched to destroy the outpost.  On arriving they become aware there is an indian village near the outpost and the scouts report a white woman is being held captive there. There is also a notable French civilian negotiation with the indians.  The British plan is to fire the outpost, save the girl and capture the frenchman.  The French would rather none of the above happened.
Work in progress Indian village
Forces
Forces of New England
1 Regular officer
2 units of twelve regulars
1 Irregular officer
3 units of six rangers
1 Provincial officer
2 units of twelve Provincial
1 unit of six Indians
Colonial marines and forest runners standby for l'anglais assault
Force of New France
1 Regular officer
2 units of twelve regulars
1 Irregular officer
3 units of nine Marines
1 civilian  (counts as an officer)
3 units of eight militia
1 Indian chief
1 unit of six indians
1 Civilian prisoner (counts as an english civilian)
While the French man with his militia escorts table to the Indian chief
Terrain
There are two main features on the table the Outpost on one flank mid way up the table and the indian village on the other flank also midway up the table.  The rest of the table is scattered with woods, hill, etc.
The British are coming
Deployment
The British attack force is broken into three groups for the assault
Group one is to assault the block house it must consist of two to five units and must include at least one ranger unit. All units from this group must start within 6" of their table edge and withing 24" of the blockhouse
Group two is to assault the Indian village it must consist of two to five units and must include at least one Provincial unit.All units from this group must start within 6" of their table edge and withing 24" of the village
Group three is to act as a reserve  it must consist of one to four units and must include at least one regular unit. All units from this group must start within 6" of their table edge and withing 24" of the centre of the British table edge.
The French force is broken into three groups for the defence
Group one is the defenders of the outpost. It must consist of two to five units and must include at least one marine unit. All units from this group must start within 6" of Blockhouse
Group two is the defenders of the village . It must consist of two to six units and must include at least one indian unit, the indian chief, the french civilian and the english prisoner. All units from this group must start within 6" of the village
Group three is the reinforcement it must contain at least five units and all the regular units. It must arrive within 24" of the French table edge centre
While the provincials fire on the indians
Special rules
The prisoner
Starts the game in base contact of an enemy model.
Will move when the enemy model is activated.
The unit prisoner and guard will move at the slowest speed.
In shooting the prisoner has no weapons if the unit they are with is fired on there is a random change they will be hit. ie prisoner and nine man unit is fired on there is a ten percent chance the prisoner will be hit.
In combat the can not attack or defend and is auto recaptured if they have already escaped or they a freed if the enemy model in base contact with them is removed from play.
If the prisoners card is drawn from the deck they can try to escape. roll a D6 on a six. they escape and the model can be moved 2D6” in a direction of the free prisoners choosing.
Afterwards they operate as a normal unit until they can be recaptured in combat.
Blockhouse defenders fight back
French reinforcements
At the start of each turn roll a d6 if the number rolled is equal or under the current turn the french reinforcements arrive and there cards can be added to the deck.
While both sides indians clash in the woods
End game
The game automatically ends if the British burn down the outpost and free the prisoner and capture the french then exit the board.  Otherwise at the start of each turn after the french reinforcements arrive roll two d6 if the number rolled is equal or under the current turn the french reinforcements arrive and there cards can be added to the deck.
Regaules soldier on through milita fire
victory conditions
Destroy/defend the outpost. 3VPs
Rescue/kidnap the english prisoner. 2VPs for the British, 1VP for the French.

Rescue/kidnap the Frenchman . 2VPs for the French, 1VP for the British.

British advance
The Frenchman with the English lady (left) makes a break for the blockhouse
While his escort seizes the high ground
British regulars taking heavy losses moving to the block house
Their officer leads the way
French militia and British rangers clash outside the outpost
British fire the blockhouse (i had not even finished building it yet)
French marines sally out to stop them 
Rangers see of the milita
Milita trade fire with Indians
British rangers add to the fire for the blockhouse
There is goes the British destroy the blockhouse
The remaining French garrison fall back to the woods
British Indians caught in the open by french milita
But they walk away unhurt
On the other side the French Indians scalp the provincial offices before being overrun by provincials 
French regulars arrive
Indians try to scalp the french officer
But he fights them off
Marines fire on provincials.
While more french marines add to the fire
The provincials make a dash for the french man and his prisoner (out of shot to the left) but there are to many french around and then break under pressure 
We have tried this mission once so far with the photos coming from the game. The game end a draw with the British torching the outpost but failing to capture the Frenchman or rescue the English lady.

That is all for now thanks for stopping by

3 comments:

Phil said...

Nice and intense looking game sir!

Frank O'Donnell said...

Between this & Longstreet you really are on an old USA buzz, nice report & it that one of the buildings you ask for some carpentry advice on a while back ?

Dakeryus said...

It was a pretty fun game.

The building was a frist attempt at the FiW log building. It was a bit of a pain to build. I need to figure out to make them more effectively

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