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A random series of articles on war gaming in 40K, FOW and other systems. The headings are, WiP; Conversions and models in various states of assembly. PiP; Paint works on various models. Mission Critical; scenarios or missions to bring a bit of a twist to a normal game. MiA; rules for units and characters that could/should/might appear in a game. Dig In; How to guides on making various types of terrain for different game systems. Sit Rep; Battle reports and after action reports on games played

Monday, February 1, 2010

Mission critical; FoD chart

(Force Organisation of Disposition chart)
Aka the Frank O’Donnell chart since the initial idea was his ;)

Introduction;
The FoD is alternative method for players to generate their armies instead of the standard force organisation chart (ie minimum 1 HQ +2 troops + a selection of troops/elites/fast/heavy choices). Background wise it would represent an army that has not had a chance gather its forces. Its units have been hastily gathered from whatever is available in the area in response to a new threat or to exploit an unexpected opportunity.

Mechanics (how it works);
Both players agree on a point’s value for the game. Then they decide on a choice’s point’s value. The choice’s points value must be a fraction of the points value of the game e.g. for a 1500 points game each choice value could be 150 points or 1/10 of the overall points for the game meaning there will be 10 choices in the army. The Choice in this case being troop/etc choice rather than game units like a squad of imperial guard.
Once players have agreed the point’s value for the army and its choices they secretly roll one D6 per unit to find out what type it is on the chart below,

1; HQ choice
2; Elite choice
3; Troop choice
4; Troop choice
5; Fast choice
6; Heavy choice
Once the players know how many and what type of choices they have they can then make their army list. If a player rolls for more choices of a certain type than he actually has he can reroll the D6 until he gets units that he has models for. E.g. red rolls for 3 heavy supports but only actually has 2 in his collection then he can re-roll until he gets a unit he actually has models for. These is no longer a limit on a choices points value but the overall army must be equal to or under the agreed values and must included the choices that were randomly generated.
Example;
Red is playing against Blue. Both sides agree to play 1500 point with choice’s point’s value being about 150 points so there are 10 choices in each army. Red rolls 10D6 and gets 1,2,6,3,5,3,6,2,4,3. This translates to 1 HQ, 2 elites, 4 troops, 1 fast and 2 heavy choice’s. Red’s army must be 1500 points or less and must contain only the choices rolled for. Blue repeats the process only in his case he gets more fast attack choices than he has models for and so has to reroll until he gets a choice he actually has models for.

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