intro

A random series of articles on war gaming in 40K, FOW and other systems. The headings are, WiP; Conversions and models in various states of assembly. PiP; Paint works on various models. Mission Critical; scenarios or missions to bring a bit of a twist to a normal game. MiA; rules for units and characters that could/should/might appear in a game. Dig In; How to guides on making various types of terrain for different game systems. Sit Rep; Battle reports and after action reports on games played

Monday, May 1, 2017

When Maurice met Blucher in the battle for Arlington county

After a couple of delay due to life we finally got round to a second game on Maurice meets Blucher.

Monday, April 3, 2017

Painting the burning sands, keeping up with the (Indiana) jones


The Jones on the painting queue
(A guy with  fedora and a whip, A lady with a pair of pistol and a guy with a shotgun, I wonder where they get their inspiration from)

Sunday, March 19, 2017

AWI scenario: Maurice meets OHW

AWI Maurice meets OHW in the escape


Intro:
Another round of Maurice AWI goodness with Tonio. This time rather than play a historic scenario I diced up a mission from Neil Thomas’ One Hour Wargames (OHW) rules.  With thirty scenario’s to pick from and options to randomly generate forces this are great source for games when you are stuck for motivation.  In the end the battle saw an American army (Blue team) trying escape the British army (Red team) after a successful raid into their territory.  


The battlefield:
The battlefield is outlined below. The hills block line of sight but do not disrupt units. While the forest block line of sight and do disrupt units

Thursday, March 16, 2017

Chain of command Desert Dust up

Deutsche Afrika korps (DAK) putting the Dak into Dakka dakka

Monday, February 27, 2017

Monday, February 20, 2017

painting: trouble with Tuaregs

24 point field force of Tuareg roll of the paint table to opposite the march of the legion