The American Militia in camp |
The British begin their advance |
More British regimental move Forward |
Flank attack meets the relief column |
Things gets up close and personnel |
The American second brigade is delayed by a badly parked artillery battery |
The British assault continues |
British breach the perimeter |
Under pressure Militia regiments begin to evaporate |
The American relief column fights it way forward |
That is all for now thanks for stopping by.
2 comments:
A cool AAR mate I always like a game that swings to & foe :)
I agree, they are the best type of games.
With Maurice you can use the cards to speed up the action but then sooner rather than later you get exhausted and have to pause re-group then opposition counter attack kicks in.
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