intro

A random series of articles on war gaming in 40K, FOW and other systems. The headings are, WiP; Conversions and models in various states of assembly. PiP; Paint works on various models. Mission Critical; scenarios or missions to bring a bit of a twist to a normal game. MiA; rules for units and characters that could/should/might appear in a game. Dig In; How to guides on making various types of terrain for different game systems. Sit Rep; Battle reports and after action reports on games played

Sunday, July 31, 2011

Missiom Critical (BFG): the battle for Koh Chang station

Background:
During the Badah crusade the Siam protectorate believing the imperium was beginning to crumble declared independence. Scraping together a fleet of ships the protectorate station its fleet at Koh Chang station at the gate to the Siam system ready to block and imperial retribution. 


Terrain:
The gate to the Siam system filled with plasma clouds making navigation difficult and occasionally dangerous.  The map below shows the setup for the battle of Koh Chang Station. Koh Chow station is marked point A. B1 and B2 the imperial entry points.  The white clouds represent plasma clouds. 

The battlefeild

Forces:
The Siam protectorate
3 cruisers
2 squadrons of  two escorts
1 squadron of three escorts

Koh Chow Station with rebel merchant man

The Imperium of Man
1 grand cruiser
2 cruisers
1 light cruiser
1 squadron of five escorts
2 squadrons of four escorts

Imperial retribution force

Deployment;
The Siam protectorate must deploy first and place all its ships within 6" to the space station.  The Imperials have the first turn.  The imperial player must split his fleet with one half arriving within 6" of B1 while the other arrives within 6" on B2

Special rules:
-plasma clouds : any ship which moves through a plasma cloud takes an automatic critical hit. Firing through a cloud has a penalty.
-Little but not light: escorts which are destroyed are not automatically removed from play instead roll a D6 in each recovery phase.
~~1-2 No hope.  The ship cannot be saved and the crew abandon ship. The escort is removed from play.
~~3-5 Struggle on.  The crew struggle to bring the escort back online. The escort moves d6” ahead and can not do anything else.
~~6 Under control. The crew bring the escort back on line and the ship in can be used as normal for the rest of the game.

Imperial cruiser begins its attack run on the station

Victory conditions:
The Siam protectorate fleet must escape to fight another day it has 35 points worth of ships (one for each hit point of a ship). If 24 points or more exit the table within 6" of point B1 or B2 then they have won if less than 12 points exits the table within 6" of point B1 or B2. 


Imperial cruiser opens fire on the station and a nearby merchant man.

Design Note: based on David Manley's Battle of Koh Chang in WI 183.

1 comment:

thedrake70458 said...

Great AAR--just found it thru Google while looking for something else space-game related. Bonus for citing the magazine article for inspiration (have that issue too.)

Post a Comment