Round four Vs Nico
playing daemons
The Daemons;
Fate weaver
Blood thrister
2 packs of 6 blood
crushers
1 pack of 5 blood
crushers
3 packs of 5 plague
bearers
1 Soulgrinder
Daemonz
Lots of 'em
Round four was against
daemons commanded by Nico, the current champion, Something to do with
seventeen bloodcrushers supported by Fate Weaver. An Arts student was doing a project on gaming which involved him following Nico for the
event and recording his games. I got to do my Forest Gump impression in the
back ground. The mission was “kill the head” whoever killed their
opponents general was the winner. How close the model who landed the final
blow was determined the victory margin. Nico choose Fate Weaver as his general.
I got picked a T4 W2 Big Mek, this was not a good start. The deployment was
spearhead. There was a tactical discussion about terrain, mainly I wanted
anything that looked impassable to count as impassable. Nico’s
with his deepstriking army was less keen. In the end we split the difference, probably to the advantage of the orks with two table quarters containing
deep striking threats.
The Orks won the roll
off and picked one of the “safe” table quarters restricting the deep
strike options further. The orks deployed with the general in the corner
attached to a mob and surrounded by a hundred sixty bodies. The wrong
Daemon wave rolled on. The mission rules meant the general had to arrive
in the first wave. Now the impassable terrain discussion started to
pay off. Fate weaver arrived first, no problem. The second unit in was a
pack of blood crushers that scattered danger close to Fate Weaver. There was
a lot of re-measures and rechecks but in the end they were safe. The
third unit in was a pack of plague bearers and they scattered on to the
bloodcrushers this time there was no doubts and the pack end up in front of
the green tide. A fourth pack arrived without issue.
Are you sure they can fit?
In response the Orks
spread out further limiting deepstrike zone. The kans got to play the
“smashie-bashie” game with the plague bearers and were rewarded with a
wipeout. Some other kans and rocket boyz took pot shots at Fate Weaver and scored
a wound. The second wave of daemons arrived without issue guided by
an icon. The Daemons now faced some tough choice. Advance with wounded
Fate Weaver supporting the blood crushers, advance without wounded Fate
Weaver supporting the Bloodcrushers or fall back. In
the end the daemons
opted to fall back in front of some bemused boyz. Fate Weaver went to ground
behind a hill while the blood crushers fell back to provide a screen.
Daemons face off
In orks pushed forward
with rocket boyz and kans doing anything to draw a line on fate weaver.
When that failed they took out their frustration on the blood crushers
killing one and wounding everybody else in the pack. The game rolled on for
seven turns with much the effect. Fate weaver redeploying in cover
while the crushers screened him while the boyz edge forward. If the
Crushers moved forward the kans moved to intercept. If the Bloodthrister moved
after the kans the boyz moved to intercept.
The game ended with
anti climatic kill count of eight boyz vs six daemons
WTF is he?
Results,Draw 10-10
The end of round four
meant the start of the quiz. Closed book, in a basket ball arena with
just a pen and paper on the table. My knowledge of thirty odd years
of folklore is poor, I think I got about eight question right with
another eight almost and the rest where just guesses. During the
lunch break there was an offer to attend a Belgian tournament. That
one is on the cards for next year ;).
Round five Vs Rutger?
Playing space wolves
The Wolves
1 Rune priest
3 long fang packs in
razorbacks
1 pack of four thunder
pups
3 grey hunters packs in
rhinos
2 dreadnought.
Ork line out
Space Wolves
Rutger is Nico sparring
partner and club mate both of us were in with a shot at the title so it
should be interesting. The mission was capture the opponent’s objective.
The table consisted of multiple tall hills 4”. I
wanted to treat them as
impassable terrain for a battle in the Canyons. The Marines wanted to count
them as 3” tall hills. In the end the hills were picked. The Orks won
the roll off and opted to go first and deployed
evenly along the line
with the kans and the Big Meks deploying in the centre. The Marines
countered by deploying in the centre and refusing one flank (opposite a brown
slugga mob).
Long Fangs take the heights
The marines stole the
initiative, for their first time ever in a GT, there may have been a happy
dance from the marines and a couple of high fives. Even worse the orks
were tightly bunched up due to the canyon and facing fifteen missile
launchers backed up by las/plas razorbacks. The opening volley was horrific,
with a slugga mob forced to go to ground to stop being wiped out. In response
the orks surged forward but were hampered by the canyon forcing them to
stick together. The Brown slugga mob was out of place and opted for a
long out flanking move not helped by rolling three two’s for three run
moves. The kans tried to gun down some long fangs and killed a few.
The Marines continued
to pour in fire. The thunder wolves assaulted a shoota mob that had
pushed too far forward and reduced it to six boyz. Two kan mobs came to the
rescue killing two wolves and forcing the rest to flee. The other slugga
mob fired rockets at the nearby close combat dreadnought and were rewarded with
blowing off his dreadnought arm.
The marines switch fire
and destroyed five of the six kans. The undamaged dread assaulted
the brown slugga mob as it was finally arriving. The damaged dread
assaulted and destroyed the last kan from the two mobs. The
remaining boyz pushed forward one mob fell back to cover the ork
objective.
The slugga mob trapped
in combat with the dreadnought managed to destroy it and swept
forward 6”. Under fire the Orks Waaagh the now free mob managed to
waaagh inches to get assaults into a long fang squad guarding the
marine’s objective and two rhino one had a rune priest while the
other had a ten man pack of marines. The surviving shoota mob also
waaagh six inches to threaten the marine’s objective. The slugga
assaulted the long fangs and rhino. They had a “Micheal Caine”
moment the long fangs were quickly dealt with but the plan for the
rhinos was only to stun them so the boyz could lap round to block the
doors. Instead the marine rhino was destroyed leaving ten marines
active and ready to fight. But the Ork did get into contest range of
the marine objective.
The marines counter
attacked with the freed squad assaulting and pulling the slugga mob
of the marine’s objective. The thunder wolves and another pack of
marines engaged the advancing shoota mob. Both combats where won
by the marines but the orks had the numbers to stick around. The
unengaged boyz fired rockets in support and were rewarded with
destroying the second marines dreadnought. The combats dragged on
with the shoota mob coming out badly again while the slugga mob
started to trash the marines. Under pressure the marines attacked
with the rune priest with long fangs moving to support. The Marines
lost the combat and the run priest opted to run away however the
consolidation move was not enough to bring the boyz back in to
contest range on the marine’s objective. With that the game ended
Result; Draw 10-10
The Boyz ended with
three wins and two draws, Nico went on to win the event. The Dutch GT
met expectations. Being Dutch it was different. The best general was
game score plus sportmanship score. The missions were a bit weird
but could be challenging. the terrain was good, the players and craic
was excellent. Ironically it is easier to get to from Ireland than
from neighbouring Germany. Hopefully, the Dutch will throw down for
the ETC next year they are good fun to play. Tilburg is a great
town. Being a student town the night life is good plus the
restaurants are decent (anything but pork at this stage).
More photos here
Rules pack here
I though this was neat, a flickering LED in the the wreck marker
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