| Breakfast in Prag for the Ogre cup |
intro
A random series of articles on war gaming in 40K, FOW and other systems. The headings are,
WiP; Conversions and models in various states of assembly.
PiP; Paint works on various models.
Mission Critical; scenarios or missions to bring a bit of a twist to a normal game.
MiA; rules for units and characters that could/should/might appear in a game.
Dig In; How to guides on making various types of terrain for different game systems.
Sit Rep; Battle reports and after action reports on games played
Showing posts with label tournament report. Show all posts
Showing posts with label tournament report. Show all posts
Thursday, October 9, 2014
Thursday, July 3, 2014
Thursday, October 17, 2013
Monday, November 5, 2012
Sitrep (40K): battles in Saxony
Labels:
40K,
Imperial guard,
Sisters_of_Battle,
Sitrep,
tournament report
Location:
Leipzig, Germany
Tuesday, October 23, 2012
Sitrep (40k): back to the Ogre's lair part 5
Round5: Big guns never tire with Vanguard deployment
The enemy: Grey Knights led by Martin
Armies deployed
Coteaz
Inquisitor lord
2 Techmarines
1 squad of Grey Knight
4 squad of tricked out henchman
3 rifle men
Labels:
40K,
Imperial guard,
Sisters_of_Battle,
Sitrep,
tournament report
Location:
Prague, Czech Republic
Monday, October 22, 2012
Sitrep (40k): back to the Ogre's lair part 4
Round:4
Mission and deployment: The Emperor's Will with Dawn of War deployment
The enemy: Jiri playing Space wolves
(Jiri is the current top player in the Czech republic and he wanted pay back from the last game where the Orks liberated the trophy from him in the last round of the last tournament in Prague)
The wolves come out to play
1 Lord on Thunder Wolf
1 Rune Priest
1 Thunder Wolf pack
4 big squad of Grey Hunters with Terminator Wolfguards attached
3 Long Fang pack
There goes the initiative
Labels:
40K,
Imperial guard,
Sisters_of_Battle,
Sitrep,
tournament report
Wednesday, October 17, 2012
Sitrep (40k): back to the Ogre's lair part 3
Round 3: Purge the Alien with Hammer and Anvil deployment
The
enemy: Daemon played by Alexander
Enemy sighted
Fate
Weaver
Lord of
change
3 Daemon
Princes
3 Flamer
packs
2 Horror
Packs
Tuesday, October 16, 2012
Sitrep (40k): back to the Ogre's lair part 2
Round 2: The Scouring with Vanguard strike deployment
The
enemy: Zamil playing Dark Eldar
Dark Eldar sighted
Labels:
40K,
Imperial guard,
Sisters_of_Battle,
tournament report
Location:
Prague, Czech Republic
Monday, October 15, 2012
Sitrep (40k): back to the Ogre's lair part 1 (another battle for Prague)
In March
of this year the Orks when to the Ogre lair in Prague and walked away
with 1st place. This time the Sisterhood of Steel (aka Sisters of
Battle) were sent in to defend the title. With 6th in effect the
Ogres opted to tweak the 6th ed rules a little,
-Only
allow Blood Brother allies
-Disallow
fortifications
-Disallow
random terrain
They also
introduced new scoring system for round which I did not fully
understand. So instead the Sisters just focus on beating up anything
that got in the way
Sisters deployed
Labels:
40K,
Imperial guard,
Sisters_of_Battle,
tournament report
Location:
Prague, Czech Republic
Monday, October 8, 2012
Tuesday, October 2, 2012
sitrep (40K); 5th Saxony Ball part 2
Round
2 Vs Grey Knights led by Henri
Grey Knight deployed
The enemy:
Coteaz
Inquisitor lord
4 Psybacks squads
3 Riflemen
2 Storm Ravens
2 large squads of Crusaders
Aegis defense line
Labels:
40K,
Sisters_of_Battle,
tournament report
Monday, October 1, 2012
Sitrep (40K): 5th Saxony Ball part I
Four days after the first 6th game and the Sisters of Battle rolled into Leipzig looking for their first 6th ed tournament.
The Sisterhood of Steel consisted on
Saint Celestine
Pater Row (priest)
3 squads of Sisters in rhinos
2 Squads of Dominions in Immolators
With Imperial Guard allies consisting of
1 Company command squad
1 Pysker squad
1 full strength platoon with Commissar.
Saint Celestine fails the first of what was to be many failed instant death saves
The Ball had some special rules for 6th edition since this was their first time running a sixth ed event,
1) no random terrain effects
2) No fortifications. Except the Aegis line which is deployed in your deployment step
3) Command trait is chosen before the tournament begins and written into your army list.
4) There were fifteen victory points for winning the primary mission with ten points for a draw and five points for a loss with +/-three victory points depending on damage inflicted
I liked the command trait rule, was indifferent to the random terrain and not keen on the fortification rules. So I guess this made it a balanced rules pack
Labels:
40K,
Sisters_of_Battle,
tournament report
Location:
Leipzig, Germany
Monday, September 10, 2012
40K: NWG 2012 aftermath
Woah, the third NWG 40K event (aka, TLC2012 or Nigelcon) has come and gone. This year was probably the hardest to help organise to date. 6th edition was released just six weeks before the event forcing organisers to re-think the format of their game missions and how they run events for a new era. In addition, I got called up for the Irish 40K ETC team. The ETC was just two weeks before the event and included a self imposed 6th ed blackout, since the ETC was still playing 5th ed. Despite the challenges the event great success. Each year NWG tries to challenge the players and organisers to raise their game hobby and gaming wise. So this year what did we try out?
Terrain in Progress
Labels:
40K,
NWG,
tournament report
Location:
Co. Wicklow, Ireland
Wednesday, August 29, 2012
Sitrep (40K) The Dresden Manoeuvres part 3
Round 3 Vs Henri playing Daemons
Mission: Modified Annihilation. Only the core force counts for kill points. The HQ was worth two kill points, the other units were worth one each.
The battlefeild
Tuesday, August 28, 2012
Sitrep (40K) The Dresden Manoeuvres part 2
Round 2 Vs Miak (tournament organiser) playing Orks
Mission: Modified secure and control. 2 buildings (count as objectives) where placed in the centre equal distance from the table edge and each other.(this mission caused a lot of noise on the forums and with most folks considering it unbalanced)
The battle feild
Monday, August 27, 2012
Sitrep (40k) The Dresden Manoeuvres part 1
Late May found the Panzer Waaagh engaged in the Dresden Manoeuvres tournament. Going into the event I had reservations about attending for a couple of reason. (1) it was a very small affair with just 12 players (in the end only eight actual showed-up). (2) the event was just two weeks after the Leipzig Ball which was another 40K event with a bigger field. (3) The Manoeuvres was the Hobby Halle's first ever event the rules reflected this and had some unique tournament conditions which upset regular tournament players, like the concept of a core force of a HQ with either 2 Troop units or 1 Troop and 1 elite units. As well as risky type missions. But all said and done it was an event in Dresden and these needed to be encouraged.
The battlefeild
The Panzer Waagh had to be modified to meet the tournament requirements with one wagon dropped to add a large mob of boyz to bulk to up the core force which were not allowed transports.
Tuesday, May 1, 2012
Sitrep (40K): Return to Retcon round 5
Round 5 Vs Floody (again)
Deployment: Pitched
battle
Primary Objective:
Kill points
Secondary Objective:
Seize ground. One objective in the table centre and one objective
18” from either side.
Wagons ready to roll
The Battle:
Victory over the Guard
put the boyz back on table one. For the third time in four events the
orks were on table one for the last round. The Grey Knights were
still there but they had taken a knock from another Ork Waaagh, so
both sides needed a result.
The Orks got to go
first and opted for the tactical genius that is a straight charge
down the middle. Ghaz opt to stay with the wagons. The Knights
responded by castling in one quadrant with some rifle men forming a
refused flanks, looking for some side shots on the wagons.
Thunderwolf Vs Terminators
Turn one saw the flight
of the Deff Koptas which scout turbo boosted into position. A hail of
rockets and Buzz saw attacks followed resulting in one destroyed
razorback and one immobilised. The wagons began the long drive to
the Grey Knights deployment zone. The Knights countered with
shooting down the Koptas, with one sole survivor opting for a
tactical withdraw. Fire on the wagons destroyed one. A Ven dread was
deployed from a Raven and assaulted a wagon but score any hits.
The wagons rolled
forward. One tried to deff rolla a Ven Dread but had no effect. Then
it dropped its boarding plank and the nob attacked, with even less
effect. Ghaz, the Nobz and two wagons tried to hit a nearby Storm
raven but could not land any blows.
Wraithguard attack
The Knights countered
destroying the last of the fleeing Koptas. Saturated fire destroyed
all the wagons. The wagons were all gone but the boyz were where
they needed to be. Mega Nobz chased down a Strom Raven and destroyed
it. The Mexican boyz opted to assault a Ven Dread to clear it from an
objective. The Pirates boyz secured the middle objective. Ghaz joined
the Wild boyz who opted to Waaagh to get into contact with two
dreads. One of the dreads was destroyed with a klaw attack. Snikrot
made an appearance and kommandoes destroyed two Razorbacks and pinned
a henchman squad in combat.
The Vindicare and more
henchmen had to de-bus and assault the Kommandos to clear them from
the area. The Vindicare was wounded and another squad of henchmen was
destroyed. Ghaz and friends chopped down the second dreadnought and
pushed forward. The knights fired on the Pirates boyz. The nearest
was killed this enabled a second Ven Dread to assault into contest
range of an objective. Ghaz opted to fired on the wounded Vindicare
in the open but predictably missed with everything.
Terminators Vs gaurd (guess who won?)
A Henchman squad
claimed the third open objective. The knights blazed away at the wild
boyz reducing them to two models. The wild boyz opted to hid behind
some wrecks leaving Ghaz to go it alone. Which turned out to mean him
failing to assault an immobilised razorback containing some cowering
henchmen. The Mexicans boyz finally finished of the Ven Dreadnought
to clear an objective. Unfortunately the Pirate boyz could not do the
same.
The game ended with
both sides were tied on kill points and each holding an objective
with a Ven Dreadnought denying the Orks a second.
The Result: 10:10
Lamdraider targets TNI captain
The result put the Orks
into fifth place. The Grey Knights did not get enough for the win
with another Ork army claiming top spot. Not a bad weekend. But it
would be nice to stop the rematches versus the same army or same
player. The relatively low player numbers meant there were a lot of
rematches.
Horde Orks over run Terminators for the tournament win
Labels:
40K,
Orks,
Sitrep,
tournament report
Location:
Dublin, Co. Dublin, Ireland
Monday, April 30, 2012
Sitrep (40K): Return to Retcon round 4
Round 4 Vs Johnny
playing Imperial Gaurd
Deployment: Spearhead
Primary Objective:
Seize ground. Three objectives, one in the centre and one in the
centre of each quarter in no mans land.
Secondary Objective:
Capture and control.
The Enemy:
1 Command squad
2 Valkyries
5 Veterans squads in
chimeras
1 Manticore
1 Bane wolf
1 Marbo
1 squadron of Hyrdas
Fire base 1
The Battle:
Johnny's list seemed
still to be in development and a bit heavy on the Veterans side. The
IG got to go first and deployed evenly in their quarter. The orks
opted for the reserve game. The guard move to form two separate fire
bases. One based on the manticore, the other based on the hydras. The
veterans fanned out trying to deny Ghaz and the Kommandos a path on
to the table but their numbers were too small and the run moves did
not help. Even worse Marbo showed up at the wrong time and ended up
hiding in the latrines.
Fire base 2
Ghaz predictably showed
up at the weak spot in the guard coverage and destroyed a veteran
squad, a bane wolf and immobilised a chimera. Two wagon mobs moved
on and one tried to Waaagh into contact with hydras but was just out.
The other secured the Ork base. Two Kopta mobs arrived one destroyed
a Veteran squad while the other stunned a chimera, with Vets inside,
guarding the IG base.
Kommandos do what they do best.
guide Ghaz to something tasty :)
With Koptas and Ghaz in
close contact the IG tried to get a good fire solution in place. The
Waaaghing mob was hammered by the manticore but not destroyed. The
wagon mob guarding the Ork was attacked by a vendetta, which dropped
off melta Vets, which destroyed the wagon but left the mob intact.
While a kopta mob was taken out by Marbo and friends.
Lone Deff Kopta tries to destroy some Veterans protecting their objective
The Orks kept up the
pressure. The Mega Nobz and last wagon mob rolled on. The now
wagon-less mob destroyed the melta Vets and their ride. A Wagon
rolled over the hydras destroying both. Ghaz and the Kommandos parted
ways Ghaz went after the IG base while the Kommandos went after a
nearby scoring unit.
Mexi-orks head North
The Guard continued to
try to cripple the Ork mobility with another wagon was destroyed due
to a vendetta strike. The Kommandos suffered the attention of the
nearby command squad and took heavy casualties. The last guard
scoring unit dis-embarked and tried to clear the Koptas that were
attacking their chimera. The shooting was inconclusive but left the
squad exposed to Ghaz and the koptas.
Pirate Orks go hunting Vendetta
The Mega Nobz
dis-embarked to secure a another objective. Their wagon drove forward
and collected the depleted wagon mob. Ghaz and the koptas finished
of the Last guard scoring unit and their chimera as well. The Guard
struggled to respond the last wagon was destroyed and Snikrot's mob
was finished off but the boyz dig in deep into the objectives. The
Vendetta went after Ghaz badly wounding him from long range.
In Response the Orks
secured all the available objectives. On that the game ended.
The Result: 17:3
Snikrot's last stand
Mexi-orks got two battle wagons shot out from under them
Vendetta goes Ghaz hunting
Labels:
40K,
Orks,
Sitrep,
tournament report
Location:
Dublin, Co. Dublin, Ireland
Thursday, April 26, 2012
Sitrep (40K): Return to Retcon round 3
Round 3 Vs Floody
playing Grey Knights
Deployment: Dawn of War
Primary Objective: Kill
Points
Secondary Objective:
Capture and Control
The Enemy:
Cortez
5 Henchman squads with
razorbacks
1 large henchman squad
2 Storm ravens
3 riflemen dread
2 Venerable dreads
1 Vindicare
The Battle:
Orks ain't fond of Grey Knights. Fortunately there were no purifiers present, actually there
were no Grey Knights in the list at all. Which makes it interesting
twist from the standard canned spam Cortez list. The Orks shooting
consisting of six deff koptas may have been lightly outmatched but
them is the breaks. The Grey Knight got to go first. The Razorbacks
deployed in massaround the Knight's base with the exception of one
which joined a rifleman and assassin opposite the Ork base. The
remaining riflemen spread evenly across the deployment zone while the
Ravens went in the middle waiting for targets. The Orks opted to
reserve.
Turns one and two were
quiet with the no Orks on the field and so no targets for the
Knights. This changed when a single Deff Kopta mob and a token
Wagon mob rolled into place. The Wagon secured the Ork base. while
the Koptas went after the rifleman and lone Razorback threatening the
Ork base. Rockets and Shootas only immobilised the Razorback. The
Koptas then assaulted both units to pin the riflemen in combat and
avoid a round of Knights shooting. Now with targets the Knights
started to move, the two Ravens shuffled forward, aware that Snikrot
with Ghaz still had not made an appearance. The Riflemen and the
Vindicare put hits on the Wagon but could not cause any damage.
Combat ineffective the riflemen failed to hit the koptas. The saw
failed to hurt the immobilised razorback and then the koptas failed
to break off.
Ghaz sets fire to a lone Rifleman
More Orks started to
appear, two Wagons rolled on and took up positions near the Ork base.
Ghaz and friends showed up in support of the Koptas. Another Kopta mob
arrived and tried to take out the assassin with shooting but failed
to have an effect. Ghaz and the Kommandoes assualted in and destroyed
the rifleman. The Assassin was able to hold his own gets the
kommandoes who then consolidated into him. The Razorback turned out
to be Buzzsaw proof, surviving rockets and big shoota attacks as well with
only weapons destroyed results.
The Grey Knights began
to counter attack. The surving riflemen destroyed one kopta squadron
and forced another to flee. A Storm Raven bussed Cortez, his death
cultists and and venerable dreadnought into position to rescue the
threatened assassin. The cultists attack was devastating with all the Kommandoes slain. Fortunately, the Dread failed to make contact. Ghaz
was on his own. Cortez into consolidated into contact followed by
the rest of the cultists.
Spot the assassin?
The fleeing kopta
finally destroyed the immobilised, weaponless rhino, but predictable
the crew took no damage and just hid behind the wreck. A Wagon broke
formation and moved forward to debus a choppa mob. Cortez cast
sanctuary to make their life difficult. In the end they attack the
henchmen and tried to get the assassin which had one wound left. The
assassin was out of range but the henchmen were quickly dealt with.
Annoyingly Ghaz dropped before he land a good blow on Cortez leaving the Death Cultist free to go after the boyz.
The Knights continued with their counter. A Storm Raven destroyed the out of formation
wagon. One rifleman finshed of the fleeing deffe kopta mob another
destroyed a wagon from long range. Between the cultists and the
Venerable Dread the choppa mob did not last long. The last Kopta mob
finally showed up and tried to sneak into contest the Grey Knight flag but
alas the game rolled on and two Koptas vs the Razorback wall did not
end well.
The Result: loss 16:4
Labels:
40K,
Orks,
Sitrep,
tournament report
Location:
Dublin, Co. Dublin, Ireland
Tuesday, April 24, 2012
Sitrep (40K); Return to Retcon round 2
Round 2 Vs Rowan
playing Necrons
Deployment: Pitched
battle
Primary Objective:
Capture and control
Secondary Objective:
Table quarters. Each table quarter counts as an objective
The Enemy:
2 Lords on Barges
1 Court
3 Necrons squads
2 Wraith Squads
2 Annihilation Barges
1 Ghost Ark
The Battle:
The Orks got to go
first. The koptas deployed with the wagons opting for reserve while
Snikrot and Ghaz who opted to out flank. The Necrons deployed
everything except two squads of Necrons one of which had a crytek
attached. Scouting saw the Deff Koptas turbo boost towards the
Necron lines.
Turn one started with a
hail of rockets and chainsaw attacks which resulted ion a lot of
scratched paint. The wraiths replied destroying two of the deff
koptas mobs with not loss. The rest of the necrons drifted forward.
Orc reserves began to
arrive. Two wagons rolled towards the Necrons unguarded objective
while the Nob's wagon set up shop on the Ork objective. Ghaz with
Snitrot choose to wait his time. The Necron reserves arrived and the
army pushed forward, with shooting having little effect.
The Big Mek dismounted
from the Mega-nobz's wagon which in turn surged forward to de-bus the
Mega-nobz. The Mega-nobz flames the Ghost Ark and Wraiths hiding
behind before destroying the Arc in combat. The Wraith ignored the
Nobz and pushed forwards with some |Necrons to threaten the Orks now
abandoned objective. The other Wraith pack reinforced a squad of
Necrons which moved to protect the Necrons objective. Shooting had
little effect the Court tried to damage some wagons and failed while
the Barges failed to hurt the rampaging Mega-nobz.
Orks secure the Necron objective
The Orks continued to
pile on the pressure. The Mega-nobz smashed an Annihilation Barge
that had drifted to close for comfort. Snikrot and Ghaz ambushed the
Wraiths and Necrons moving towards Ork base. The Necrons were
destroyed while the Wraith ssuffered badly due to fearless saves.
Two wagons moves moved to threaten the Necrons home base.
Ghaz ambushes the Necron strike force
With assault on the Ork
base stalled the Necrons started to move to protect their own base. A
Necron squad with Crytpek tried to deepstrike on to their own
objective but scattered of table and was destroyed. The Court and
Barges tried to stop the Wagons but had no effect.
Wagon Mob goes after Wraiths
In response the
Kommandoes finished of the Wraith threatening the Ork base and moved
after a nearby Nercon lord on Barge which was the only Necrons left
in the quarter. One of the wagons threatening the Necrons base broke
formation and moved sidewise to drop of a Choppa mob who assaulted
and destroyed the last Wraith and Necron warrior units in play. The
last wagon parked near the Necron base.- The Necron retalited with
their lords. The lord nearest the Ork objective tried to assault into
contest range of the base but there were too many orks and he was
locked in combat outside contest range. The last lord did a swipe
attack on the Wagon claiming the Necron objective and destroyed it.
He then de-bused to finish off the surviving choppa boyz. The Court
and Last Annilation barge tried to finish the mega Nobz that was
rampage through the Necron line but with little effect.
Off topic Black Templar demonstrate how not to roll terminator saves
With the Necrons in a
bad way the Orks moved in for the Kill. Ghaz destroyed a command
barge while the choppa mob guarding the Ork objective cut down the
Lord. The Choppa mob contesting the Necron base cut down the
challenging lord. The Mega-nobz, now down to Nob, opted to run into
an empty table quarter to claim the quarter. On that the game ended.
The Result: Win 18.2
Labels:
40K,
Orks,
Sitrep,
tournament report
Location:
Dublin, Co. Dublin, Ireland
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