A random series of articles on war gaming in 40K, FOW and other systems. The headings are, WiP; Conversions and models in various states of assembly. PiP; Paint works on various models. Mission Critical; scenarios or missions to bring a bit of a twist to a normal game. MiA; rules for units and characters that could/should/might appear in a game. Dig In; How to guides on making various types of terrain for different game systems. Sit Rep; Battle reports and after action reports on games played

Thursday, October 25, 2012

WIP (FOW): off with his head

Ze germans are coming

For some reason I have got it in to my head it is time to do some conversions for FOW infantry. Partly because I picked up a box of Fallschirmjager as part of a deal in Gamers World in Dublin about the same time I saw sixtwentyeight's Forged in Battle Fallschirmjaeger conversions for his Ardennes

Tuesday, October 23, 2012

Sitrep (40k): back to the Ogre's lair part 5

Round5: Big guns never tire with Vanguard deployment
The enemy: Grey Knights led by Martin

Armies deployed

Inquisitor lord
2 Techmarines
1 squad of Grey Knight
4 squad of tricked out henchman
3 rifle men

Monday, October 22, 2012

Sitrep (40k): back to the Ogre's lair part 4

Mission and deployment: The Emperor's Will with Dawn of War deployment
The enemy: Jiri playing Space wolves
(Jiri is the current top player in the Czech republic and he wanted pay back from the last game where the  Orks liberated the trophy from him in the last round of the last tournament in Prague)

The wolves come out to play

1 Lord on Thunder Wolf
1 Rune Priest
1 Thunder Wolf pack
4 big squad of Grey Hunters with Terminator Wolfguards attached
3 Long Fang pack
There goes the initiative

Thursday, October 18, 2012

WiP (FOW):what to do with those left over parts from the Plastic Soldier Company

Plastic Soldier Company (PSC) are making big waves in the world of the 15mm ww2 gaming. Cost effective plastic with a wide variety of options ticks a lot of boxes in the like column. So far I have picked up five different sets and have assembled three of them, the Panther, the stug and the T34 76/85. After assembling the tanks there usually is a lot of parts left over. Here are some of the things I have been thinking of using them for.


Wednesday, October 17, 2012

Sitrep (40k): back to the Ogre's lair part 3

Round 3: Purge the Alien with Hammer and Anvil deployment
The enemy: Daemon played by Alexander

Enemy sighted

Fate Weaver
Lord of change
3 Daemon Princes
3 Flamer packs
2 Horror Packs

Tuesday, October 16, 2012

Sitrep (40k): back to the Ogre's lair part 2

Round 2: The Scouring with Vanguard strike deployment
The enemy: Zamil playing Dark Eldar

Dark Eldar sighted

Monday, October 15, 2012

Sitrep (40k): back to the Ogre's lair part 1 (another battle for Prague)

In March of this year the Orks when to the Ogre lair in Prague and walked away with 1st place. This time the Sisterhood of Steel (aka Sisters of Battle) were sent in to defend the title. With 6th in effect the Ogres opted to tweak the 6th ed rules a little,
-Only allow Blood Brother allies
-Disallow fortifications
-Disallow random terrain

They also introduced new scoring system for round which I did not fully understand. So instead the Sisters just focus on beating up anything that got in the way

Sisters deployed

Thursday, October 11, 2012

PiP (FOW): task force Butler reinforcements

Task Force Bulter gets some reinforcements from the painting table with jeeps and a troop of M8 scotts ready to roll.  
M8's on the Prowl

Tuesday, October 2, 2012

sitrep (40K); 5th Saxony Ball part 2

Round 2 Vs Grey Knights led by Henri
Grey Knight deployed

The enemy:
Inquisitor lord
4 Psybacks squads
3 Riflemen
2 Storm Ravens
2 large squads of Crusaders
Aegis defense line

Monday, October 1, 2012

Sitrep (40K): 5th Saxony Ball part I

Four days after the first 6th game and the Sisters of Battle rolled into Leipzig looking for their first 6th ed tournament.

The Sisterhood of Steel consisted on
Saint Celestine
Pater Row (priest)
3 squads of Sisters in rhinos
2 Squads of Dominions in Immolators

With Imperial Guard allies consisting of
1 Company command squad
1 Pysker squad
1 full strength platoon with Commissar.

Saint Celestine fails the first of what was to be many failed instant death saves

The Ball had some special rules for 6th edition since this was their first time running a sixth ed event,
1) no random terrain effects
2) No fortifications. Except the Aegis line which is deployed in your deployment step
3) Command trait is chosen before the tournament begins and written into your army list.
4) There were fifteen victory points for winning the primary mission with ten points for a draw and five points for a loss with +/-three victory points depending on damage inflicted

I liked the command trait rule, was indifferent to the random terrain and not keen on the fortification rules. So I guess this made it a balanced rules pack