Prague is the nearest
capital city to the Eagle's Nest. Sooner or later it was going to
have a 40K event and sooner or later I was going to hear about it. Vit from the Czech ETC team sent on the details
with just enough time to arrange a trip. So the green tide was off to
Prague.
The event is 1800 points. 50 points less than I am use to
but still worth a go.
The green tide
2 Big meks with Curva
mak'as and cybork bits
3 kan mobs each with
three kans with big shootas
3 mobs each with 30
boyz, 3 rockets, sluggas, nob with klaw and pole
2 mobs each with 30
boyz, 3 rockets, shootas, nob with klaw and pole
round one:
Mission; Rescue the Sea
witch
£%$” An odd number
of players meant I got the bye buster. Vit offered to switch but that
meant he would miss a game which did not seem fair either. None of
the refs had a bye buster army so default draw. To pass the time the
head ref, victor set up a battle of dread fleet between his helper
monkey , John, and me. I drew the Grand Alliance fleet and was given
one ship with orders to rescue another, the Sea witch. Not a good
start further challenged by the fact My ship was the only active ship
in play meant I got hit with pretty every sea monster going. I free
the Sea witch but the game end before she could make good her escape.
Nice intro to a pretty interesting game.
Results: loss, possible
further hit to the wallet
Round two
Primary Mission:
Annihilation Kill points
Secondary; capture and
control (multi objectives)
Deployment: Pitched
battle
The enemy; Mirck playing
Great knights
The army:
Grand Morkar (ghost
dude)
Inquisitor lord in
terminator army with fancy cannon
2 squads of 10
terminator with all the trimmings
The green tide won the
roll off and opted to go first, it spread out evenly across the
deployment zone with the shootas boyz screening the slugga boyz while
the kans and big meks deployed in the centre. The knights replied by
deploying in one corner to minimise the number of Orks mobs they were
facing.
The Green tide opted to
move and run, moving 9-12” to the knights intent on doing some
damage. The Knights replied by decimating one of the shootas mobs.
The orks replied by falling in behind the advancing kans while the
decimated mob opted to secure a near objective out of storm bolter
range. The orks moved slower this turn but still closed the gap.
Grey knights
The grey knights
replied by switching fire to the Kans with considerable less success.
Turn three saw the boyz getting into weapons range Kans and shootas
opened up on Mordrak and were rewarded with knocking of two his
wounds. The knights had a bad habit of allocating wounds to their
grand master in the hope of getting extra terminators. The extra
knights arrived but the cost was soon to to haunt the Grand Master.
With the orks begin to arrive the Knights went on the offensive.
Storm bolters and pyshic cannons opened fire damaging kans and
killing a few orks. The terminators prepared for an assault. Mordrak
attempted hammer hand but suffered perils of the warp and was slain.
To add insult to injury his retinue of ghost knights were also
removed. The loss of Mordrak ended the knights phase with the rest of
the units being out of range.
Sensing weakness the
orcs close in. One mob got the hop on the inquisitor lord who had
join a squad of terminators. The lord was slain but the boyz got
pummelled by the terminators. Elsewhere the knights fought back. A
mob of killa kans was destroyed by a dread knight. While the hiding
shoota mob was finished off by the second terminator squad.
The boyz destroyed
another dread knight but lost a mob in return. The game ended tied
on kill points with the orks holding most of the objectives with less
than 250 vp in the difference. Annoyingly, Mordark's retinue of ghost
knights did not concede a kill point.
Primary Mission:
capture (single objective)
Secondary capture and
control (multi objectives)
Deployment: Spearhead
The enemy; Phillip playing
Chaos marines
The army:
2 Daemon princes one
with lash
3 squads of
obliterators
1 squad of 3 terminator
3 squads of marines in
rhinos
1 squad of 12
berserkers in a land raider
Ork second line
Chaos Marines deploy
The orks moved forward
more cautiously this time with every rocket and big shoota pointed a
the lash prince. By the time they had finished firing all that was
left was a very amused and undamaged prince. The traitors responded
by lashing a shoota mob into plasma cannon range and destroyed half
the squad while the other obliterators and lascannons from the
landraider destroyed a now exposed kan mob. The Orks again edge
forward, another full round of shooting was rewarded with a single
wound on the prince.
The lash fired again draw ing the damaged mob into flamers range of the obliterators while the berserkers and a squad of marines went after one of the approaching mobs. The obliterators again decimated the shootas boyz who thankfully decided to stick around. Else where lascannons fired on the kans destroying a few. The berserkers hit hard nearly destroying a mob in a single turn but fortunately enough survived to pin them in place. The orks opted to Waaagh The pinned berserkers and their supporting marines suffered attention from two slugga mobs and some kans while the badly damaged shoota mob went for pay back on the prince. The other prince went down in a hail shoota fire. All of the marine units survived the combats leaving the orks locked in place and the obliterators and land raiders with no targets
No Ork mob likes seeing lash princes on the table
The lash fired again draw ing the damaged mob into flamers range of the obliterators while the berserkers and a squad of marines went after one of the approaching mobs. The obliterators again decimated the shootas boyz who thankfully decided to stick around. Else where lascannons fired on the kans destroying a few. The berserkers hit hard nearly destroying a mob in a single turn but fortunately enough survived to pin them in place. The orks opted to Waaagh The pinned berserkers and their supporting marines suffered attention from two slugga mobs and some kans while the badly damaged shoota mob went for pay back on the prince. The other prince went down in a hail shoota fire. All of the marine units survived the combats leaving the orks locked in place and the obliterators and land raiders with no targets
One squad of scoring
marines sneaked in to claim an objective. The surviving berserkers
and friends final went down under a hail of choppas with the orks
moving after the obliterators. The lash prince also went down to a
klaw to the face.
About to be swamped the
marines broke formation the land raider opted to move to contest a
near by objective but found its path blocked by kans. Obliterators
switched to flamer and cleansed a mob while another went after a mob
to contest another objective or more likely to try and pull the
garrison mob away from the three objectives it controlled. The
terminators tried to put in a appearance but suffered a mishap and
ended to far away to do anything useful. The game ended with land
raider trapped in a wall of kans while one mob of obliterators was
destroyed and another was pinned in combat.
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