Somewhere in the Ohio territories the french are building an outpost |
Background:
New France’s territorial claim has escalated with the building of a outpost in the disputed region. First comes the outpost eventually it will be a fort. New Britain cannot afford to let that happen. A force has been dispatched to destroy the outpost. On arriving they become aware there is an indian village near the outpost and the scouts report a white woman is being held captive there. There is also a notable French civilian negotiation with the indians. The British plan is to fire the outpost, save the girl and capture the frenchman. The French would rather none of the above happened.
Work in progress Indian village |
Forces
Forces of New England
1 Regular officer
2 units of twelve regulars
1 Irregular officer
3 units of six rangers
1 Provincial officer
2 units of twelve Provincial
1 unit of six Indians
Colonial marines and forest runners standby for l'anglais assault |
Force of New France
1 Regular officer
2 units of twelve regulars
1 Irregular officer
3 units of nine Marines
1 civilian (counts as an officer)
3 units of eight militia
1 Indian chief
1 unit of six indians
1 Civilian prisoner (counts as an english civilian)
While the French man with his militia escorts table to the Indian chief |
Terrain
There are two main features on the table the Outpost on one flank mid way up the table and the indian village on the other flank also midway up the table. The rest of the table is scattered with woods, hill, etc.
The British are coming |
Deployment
The British attack force is broken into three groups for the assault
Group one is to assault the block house it must consist of two to five units and must include at least one ranger unit. All units from this group must start within 6" of their table edge and withing 24" of the blockhouse
Group two is to assault the Indian village it must consist of two to five units and must include at least one Provincial unit.All units from this group must start within 6" of their table edge and withing 24" of the village
Group three is to act as a reserve it must consist of one to four units and must include at least one regular unit. All units from this group must start within 6" of their table edge and withing 24" of the centre of the British table edge.
The French force is broken into three groups for the defence
Group one is the defenders of the outpost. It must consist of two to five units and must include at least one marine unit. All units from this group must start within 6" of Blockhouse
Group two is the defenders of the village . It must consist of two to six units and must include at least one indian unit, the indian chief, the french civilian and the english prisoner. All units from this group must start within 6" of the village
Group three is the reinforcement it must contain at least five units and all the regular units. It must arrive within 24" of the French table edge centre
While the provincials fire on the indians |
Special rules
The prisoner
Starts the game in base contact of an enemy model.
Will move when the enemy model is activated.
The unit prisoner and guard will move at the slowest speed.
In shooting the prisoner has no weapons if the unit they are with is fired on there is a random change they will be hit. ie prisoner and nine man unit is fired on there is a ten percent chance the prisoner will be hit.
In combat the can not attack or defend and is auto recaptured if they have already escaped or they a freed if the enemy model in base contact with them is removed from play.
If the prisoners card is drawn from the deck they can try to escape. roll a D6 on a six. they escape and the model can be moved 2D6” in a direction of the free prisoners choosing.
Afterwards they operate as a normal unit until they can be recaptured in combat.
Blockhouse defenders fight back |
French reinforcements
At the start of each turn roll a d6 if the number rolled is equal or under the current turn the french reinforcements arrive and there cards can be added to the deck.
While both sides indians clash in the woods |
End game
The game automatically ends if the British burn down the outpost and free the prisoner and capture the french then exit the board. Otherwise at the start of each turn after the french reinforcements arrive roll two d6 if the number rolled is equal or under the current turn the french reinforcements arrive and there cards can be added to the deck.
Regaules soldier on through milita fire |
victory conditions
Destroy/defend the outpost. 3VPs
Rescue/kidnap the english prisoner. 2VPs for the British, 1VP for the French.
Rescue/kidnap the Frenchman . 2VPs for the French, 1VP for the British.
British advance |
The Frenchman with the English lady (left) makes a break for the blockhouse |
While his escort seizes the high ground |
British regulars taking heavy losses moving to the block house |
Their officer leads the way |
French militia and British rangers clash outside the outpost |
British fire the blockhouse (i had not even finished building it yet) |
French marines sally out to stop them |
Rangers see of the milita |
Milita trade fire with Indians |
British rangers add to the fire for the blockhouse |
There is goes the British destroy the blockhouse |
The remaining French garrison fall back to the woods |
British Indians caught in the open by french milita |
But they walk away unhurt |
On the other side the French Indians scalp the provincial offices before being overrun by provincials |
French regulars arrive |
Indians try to scalp the french officer |
But he fights them off |
Marines fire on provincials. |
While more french marines add to the fire |
The provincials make a dash for the french man and his prisoner (out of shot to the left) but there are to many french around and then break under pressure |
We have tried this mission once so far with the photos coming from the game. The game end a draw with the British torching the outpost but failing to capture the Frenchman or rescue the English lady.
That is all for now thanks for stopping by
3 comments:
Nice and intense looking game sir!
Between this & Longstreet you really are on an old USA buzz, nice report & it that one of the buildings you ask for some carpentry advice on a while back ?
It was a pretty fun game.
The building was a frist attempt at the FiW log building. It was a bit of a pain to build. I need to figure out to make them more effectively
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