Overview:
An
imperial bounty hunter has captured rebel spy with information on the
whereabouts of the hidden rebel base. The Bounty hunter is on route to
an imperial base in a Firespray. To ensure the cargo's safe arrival a
imperial patrol is escorting the ship. The rebels have one chance to
disable the Firespray and fire the prisoner before the convoy reaches
safety.
The
protagonists:
The
Imperial force consists 80 points of fighters and must include a Fire spray.
The Rebel
force consists of 100 points of fighters.
Mission
Set-up
Imperial
player select a table corner.
Rebel
player deploys asteroids. Asteroids can not be within one move unit
of other asteroids or the table edge.
The
Imperial player then deploys his ships off table but touching an
point within one move unit of his table corner. The rebel player
deploys his ships of table but touching any point not within for
movement units of the table.
Objective:
The game
last 10 turns or until one of the conditions below has been met,
The
Firespray is destroyed The Fire spray exists the table within one
movement unit of the corner diagonal opposite to its deployment zone.
The Rebel
force is destroyed.
The
Imperial wins if the rebel force is destroyed or the Firespray
leaves the table at the safe point. The rebels win if the Firespray
is destroyed or on the table at the end of the game.
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