1850 pts forgeworld friendly, in possibly the best club venue in Europe? Game on, the boyz are off to Hamburg from North Guard challenge fiftheen.
Steffan playing chaos marines
2 daemon
princes mark of Khorne
Defiler
Landraider
1
Dreadnought
2 squads
of 7 plague marines in rhinos
1 squad
of Khorne berserkers in a rhino
2 squads
of terminators, one deep striking one in the landraider
The
mission was to secure five objectives spread around the table. The
deployment was spearhead.
Chaos deployment
Ork deployment
Orks got
to go first. The Big Meks and shoota mobs supported by kans deployed
behind two slugga mobs. The grots deployed ready to seize to nearby
objectives with support from a kan mob. One slugga mob went in
reserve. In response the chaos marines deployed everything except
the deep striking terminators, with rhino hiding behind the
landraider and defiler.
The Orks
spread forward seizing several objective. The Khorne reacted
aggressively with the landraiders moving forward and its terminators
multi assaulting two slugga mobs and winning the combat. A daemon
prince and the khorne berserkers opted to try an out flank on the
wrong flank
Slugga mob gets the drop on out flankers
The
reserve slugga mob duly arrived and Waaaghed to get an assault on the
daemon prince and the berserkers in their rhino and mob of kans moved
to support. The shoota boys opened fire and destroyed the battler
cannon of the defiler. In combat the slugga boyz finished off the
terminators while the kans and the fresh slugga mob destroyed a rhino
and a daemons prince.
Unperturbed
the chaos marines launched another assault at the approaching horde.
The Daemon prince, defiler, dreadnought and now exposed khorne
berserkers all assaulted. But the attack were not co-ordinated with
each unit attacking mobs the results was wins for chaos but none of
the mobs broke and more boyz were moved into combat. The next turn
saw two mobs of kans assault and destroy the land raider. While the
boyz in combat destroyed all chaos marine units losing over thirty
boyz to vehicle explosions. By turn four the chaos marines were
reduced to two squads of plague bearers in rhinos.
By this
stage the boyz were well into the chaos table half and the remaining
marines were quickly wiped out. In total about eighty boyz were lost.
Choppa's clear the last objective
Result;
Win Orks 20-0
Patrick
playing Tau
1 HQ
crisis team with body guard
3 Crisis
teams
3
broadside teams
3 Kroot
squads
1 fire
warrior team
The
mission was to secure a single objective in the centre of the hill,
The deployment was dawn of war.
Kroot evolution takes a strange turn
Orks got
to go first and two shoota mobs with a Big Mek deployed up front to
deny some ruins to the tau. Every thing else walked on. The replied
with everything walk on with the exception of two large Kroot packs.
The horde moved forward with a slugga mob covering each flank.
Everybody seemed lazy and nobody ran more than two inches except the
grots who were behind everybody and could not use the extra move.
The tau
arrived and opened fire blasting the crap out of a shoota mob with a
painful reminder of what their shooting phase was capable of.
Elsewhere, broadside teams ignored the affects of night fighting to
blast several kans apart.
The
slightly worried orks pushed forward using the left overs of the
shoota mob as a shield. Again the running was slow except for the
grots who where not suppose to go anywhere.
Waaagh
The Tau
were reinforced with a Kroot pack who went after a flanking slugga
mob. The crisis team finished of the shielding shoota mob and
redeployed to go after the next wave of orks. The Kroot shoot up the
slugga mob but opted not to assault. The slugga mob returned fire
then charged into the woods to finish the job. The other shoota mob
got promoted to shield duty and pushed forward screening the boyz
behind it. The Tau were reinforced by the last Kroot pack who went
after the deleted slugga mob in the woods. The tau opened fire on the
shield mob and reduced it to ten models which were then assaulted by
the tau HQ squad. The orks held but barely. Final it was the orks
turn to strike back. One kan mob assaulted in to support the shoota
mob. A slugga mob got the drop on a crisis team and swept forward.
The kans and shoota boyz saw off the HQ while the slugga mob stuck in
combat with a single suit.
Take the high ground
The Kroot assaulted in to support the
suit and were destroyed along with the suit. The rest of the Tau
opened fire on the shoota mob reducing it to two models. The single
slugga mob opted to assault the remain crisis teams, fire warriors
and broadsides. Not one for finesse the mob hammered the lot causing
them to flee or be destroyed. The game ended with the orks firmly in
control of the centre.
getz sum, Orks finallz make contact.
Result;
win Orks 18-2
Kayu
playing Marines
1
librarian
1 five
assault terminator squad
3 ten man
tactical squads with razorbacks
1
redeemer land raider
2 dreads
(one dakka and one snippy)
1
Techmarine with thunder fire cannon
2 tornado
speeders
1 five
man scout team
The
mission was to secure table quarters. The deployment was spearhead.
Marines
Thirty
eight points put the boyz on to table one. Their opponents were
marines, led Kayu fresh from his ETC win with team Germany.
The table
was covered in terrain which limited the Orks movement but had little
effect on the thunder cannon or redeemer's flamers. The Orks got to
go first and opted to deny the strongest table quarter from the
marines Two shoota mobs, two kans mobs with Big Meks and grots in
support opted to deploy. The rest went into reserve.
The
Marines replied by fortifying the largest piece of terrain in their
deployment then sticking two combat squads and the Techmarine with
cannon in it. The rest of the army deployed around the terrain. The
Orks rolled forward. The grots seized a nearby table quarter while a
shoota mob seized another. The rest moved to support either unit.
The marines replied by contesting the two zones with the landraider
with terminators moving towards the grots. The other squad open fire
with missile destroying dreadnought weapons and killing several
shoota boyz.
One Ork
mob rolled on as reinforcements opposite the marine fortified
position. The grots and boyz drew back from the land raider. The
other shoota mob edge forward. A sneak rocket attack killed the
Techmarine and took the thunder fire cannon out of play. The marines
rolled forward with heavy missile fire in support more shoota boyz
were killed while more kans suffered several weapon destroyed, always
the dreadnought close combat weapon.
Purple marines
Another
slugga mob and a kan mob entered the fray opposite the marines.
Rockets and big shootas opened up on the speeders trying to deny the
option of turbo boosting later in the battle, but had no effect. The
redeemer rolled forward and flamed the shoota boyz while the newly
arrived mobs were target by sustained missile attack. In reply the
final Ork mob rolled on. The boyz opted to Waaagh one shoota mob
assaulted the fortified marine post while the other assaulted the
redeemer support by the grots and the kans. The kans and grots
rolled badly and failed to block the path of the redeemer while the
nob failed to damage it. The other shoota mob had better success and
forced a way into the marines deployment zone.
The
marines scouts arrived and opted to deploy close to the slugga mob.
Realising their was something amiss. The Ork gods :) opted to recheck
the mission criteria sure enough there was a twist to the mission.
Only scoring units could claim or contest objectives this meant the
speeder treat was less trouble some but two of the six scoring units
were in serious trouble and none of the units were in a position to
contest all quarters. The marines maintained the pressure. The
terminators, librarian and redeemer destroyed the grots, a slugga mob
and a big Mek. Missile fire made a mess of the kans . The Orks
replied by destroying the scouts. For the rest of the game the orks
desperately tried to push forward to contest all the quarters but the
marines broke contact to secure one zone and contest the rest.
Result.
Ork defeat 14-6
Daemunz, again.