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A random series of articles on war gaming in 40K, FOW and other systems. The headings are, WiP; Conversions and models in various states of assembly. PiP; Paint works on various models. Mission Critical; scenarios or missions to bring a bit of a twist to a normal game. MiA; rules for units and characters that could/should/might appear in a game. Dig In; How to guides on making various types of terrain for different game systems. Sit Rep; Battle reports and after action reports on games played

Saturday, June 4, 2011

Sitrep (40K); Dresden Clay Pigeon Shoot final round

Round 5 vs Klemens (tournament organiser, 3rd place last year)


Storm troopers



Mission; Annihilation
Deployment; Diagonal (modified version of spearhead)

Special rules;
We will back:
Any troop unit destoryed can be recycled. Doesn't affected vechicles or non standard troops eg nobz
Battlefeild conditions:
Roll a D6 for each piece of terrain (1-2: burning- counts as dangerous terrain, 3-4:Smoking- +1 cover save, 5-6: no effect)

lots of Storm troopers

The enemy;
1 Company command squad with astrodroid
1 platoon commnad squad with flamers in a chimera (PCS)
3 squads of infantry one with attached cossimar
2 heavy weapons squads
1 storm trooper squad (ST)
1 vet squad in chimera
1 special weapons squad (SWS)
1 Vendetta
1 Leman Russ
1 Basilick
1 squad of penal legion
1 squad of rough riders
1 squad of halfings
1 squad of three pigeons
1 squad of sentinels

IG sentinels

The game;
Klemens had one of the best armies at the event, well themed and brilliantly executed. I was really looking forward to playing his army.
The Orks won the roll off and opted to deploy first. They picked the deployment zone to force the guard into the open. The entire army deployed except De I's who opted to out flank.

Sky commander Walker and R2-D6

The Guard countered, Klemens used his trophy from last year as terrain to provide cover for the heavy weapons teams. The penal legion, rough riders, vendetta, SWS,ST,PCS and vendetta opted to reserve. Everything else deployed. To top it off the guard stole the initiative and one the first shot from the ratlings popped my pigeon.

Guard in cover, losing the initiative and the pigeon was not parted on the plan. The orks surged forward. Guard reinforcement arrived with the PCS moving and debussing four flamers near Fraggit's mob. The legion arrived and moved in support. Importantly neither the rough riders,ST or SWS in vendetta arrived. The CCS moved forward and deployed to block the Battle wagons. The command squad destroyed Skull Hamma. The Leman Russ and Basilisk fired on and missed the Warboss elsewhere the guard opened fire destroying Crushinator and flaming Fraggits mob. The legion assaulted and pinned Fraggits mob in combat.

Storm troopers and Orks fight on

Things were definitely not going according to plan. Lungbusta pushed forward and deployed Naggog's mob. The Warboss went after the company command squad.. Maggits mob moved behind Naggog's boyz in case the rough riders showed up. The warboss and friends destroyed the command squad, Fraggi'ts mob finished off the penal legion but were now facing four flame throwers again. Naggog's mob got in a good multiple charge engaging all the heavy weapon squads the sentinels and the blob of guard. The Killa kans destroyed a squad of vets.

Klemens revealed his secret mission which turned his blob squad into a fearless, feel no pain squad.

The flamers got into their chimera and flamed Fraggits mob again. The vendetta showed up with the special weapons squad. The Vets chimera was immobilised trying to get away for the Killa kans. The Warboss was tank shocked by the company command squad's chimera with the result he failed and fled with the Big Mek and the Nobz. They fled too close for comfort to the tank shocking chimeras. Maggit's mob took fire from pretty much everything losing a lot of boyz, Lord Snips was destroyed by the Leman Russ. The IG pigeons broke cover and started to move forward. The big scrap continued with Naggog's mob now battling the feel no pain blob squad.

 
The Green tide moves into position

The survivors of Fraggit's mob destroyed the PCS chimera but the four flame throwers escaped injury and were ready to fire again. Maggit's mob charged into the big scrap with Maggots getting in a multi charge on the chimera that had tank shocked the boss. The Killa Kans finished of the vets immobilised Chimera.
The guard got more enforcement in the form of the rough riders aad the storm troops. The storm troops deep struck near the warboss to stop him rallying. The flamer squad opened fire and killed all of Fraggit's boyz causing the nob to flee. The rough riders charged into the big scrap. the IG armour started to go after the Killa Kans reducing the squad to a single model. The big scrap continued with the rough riders taking down a dozen of orks but the boyz continued to fight on.

Jedi and storm troopers try to stop the green tide

The deff koptas finally arrived and gunned down the flamer squad. The orks and guard continued to fight on with the jedi (aka veteran sergeants) cutting more than a few boyz down.
The guard switched its attention to the grots who went to ground to avoid any casualties. The big scrap carried on with the rough rider squad being destroyed in the melee. The guard pigeons darted forward and flamed the fleeing warboss killing the Big Mek and the nobz and making the warboss flee of table. The big fight continued with both sides taking casulties but neither side backing down.
The Deff Koptas went after the ratling but the buzz saw koptas took a wound moving through terrain then crashed in the assault move leaving the the other kopta out of assault range.
The guard started to redeploy around the main fight in case things went bad. The tanks again fired on the grots who refused to die.

View from the vendetta

The last deff kopta finished of the ratlings in assault and the big scrap finally ended when Naggog ripped off the head of sky commander walker, the last guard model standing, but all that was left was a Naggog, Maggit and a few boyz. The guard tanks tanked the few boyz left Maggits mob broke and ran. The vendetta opened fire killing Naggog and making his last ork flee.
In the final round the last Killa Kan broke cover and opened fire on the storm troopers. The frist shot hit and killed several troopers but the squad held firm. The second shot missed but hit the enemy pigeons killing two. Before the last pigeon could release what was happening the deff kopta opened fire and turn the bird into a cloud of feathers.
The game end a draw victory conditions meant the boyz had to get kill point margin bigger than five for a solid win. After the game the margin was +4.

The result; 10-10 draw
secret mission incomplete
enemy pigeons killed = 3
friendly pigeons alive = 0

Summary:
The event ended with the boyz undefeated. All of the games had been hard fought and fun. I got everybodies pigeons and completed most of the secret missions.  The Orks final place was first.(sweet, first win in Germany).
As a bonus I get to use this years trophy as a free terrain piece for next years event. Since the prize is an Inquisitorial monument I think the sisters will get the honour of defending it. Although converting the pigeons into squigeons is very appealing.

1st place trophy (guess who is tipped to defend next year)

A big thanks to the organisers, Klemens and Micheal, my opponents Klemens, Eric, Micheal, Arne and Steffan and the all players at the event.
More photos can be seen here and also on bob page here.


2 comments:

Clobtastic said...

Congrats Darragh, any pics of the trophy?

Dakeryus said...

done. Plus I added links to the eye candy

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