intro

A random series of articles on war gaming in 40K, FOW and other systems. The headings are, WiP; Conversions and models in various states of assembly. PiP; Paint works on various models. Mission Critical; scenarios or missions to bring a bit of a twist to a normal game. MiA; rules for units and characters that could/should/might appear in a game. Dig In; How to guides on making various types of terrain for different game systems. Sit Rep; Battle reports and after action reports on games played

Monday, May 13, 2019

Unwanted guests (for Fighting sails)


Unwanted guests map
Introduction:
This a simple scenario for fighting sails to represented an opposed invasion.  The Red fleet is trying to land its invasion force on a beach with Blue fleet trying to prevent this.

Forces:

  • Red force consists of a 3rd rate flagship, leading a squadron consisting of a 3rd and 4th rated ships.  With a frigate squadron of two ships attached.
  • Blue force consists of a 3rd rate flagship leading a 4th rate ship.With a frigate squadron of two ships attached. There is also a large battery on the coast.


Set-up:

  • Blue player deploys his coastal battery within 6" of the beach.
  • Red player picks the wind direction. Blue player deploys his squadron within 6” of the coast. All the ships start “at anchor” 
  • Red player then deploys his squadron with 6” of the opposite table edge.


Special rules:

  • Motivated
    • Motivated ships can ignore fleet morale damage on a 4+
    • All the Blue ships are motivated.
  • At anchor
    • Ships at anchor gain three anchor tokens.
    • Ships can decide to go at anchor during their sailing step.
    • Red ships at anchor can deliver unwanted guests
  • Unwanted guests.
    • A ship an anchor and within 6” of the beach can attempt tp land troops.
    • Roll a number of dice equal to the boarding value of the ship each success counts as a troops landed.
    • Troops landed count double for reducing the Blue fleet's morale

Victory conditions:
The game last until one sides fleet morale is reduced to zero



That is all for now thanks for stopping by.

No comments:

Post a Comment