Unwanted guests map |
This a simple scenario for fighting sails to represented an opposed invasion. The Red fleet is trying to land its invasion force on a beach with Blue fleet trying to prevent this.
Forces:
- Red force consists of a 3rd rate flagship, leading a squadron consisting of a 3rd and 4th rated ships. With a frigate squadron of two ships attached.
- Blue force consists of a 3rd rate flagship leading a 4th rate ship.With a frigate squadron of two ships attached. There is also a large battery on the coast.
Set-up:
- Blue player deploys his coastal battery within 6" of the beach.
- Red player picks the wind direction. Blue player deploys his squadron within 6” of the coast. All the ships start “at anchor”
- Red player then deploys his squadron with 6” of the opposite table edge.
Special rules:
- Motivated
- Motivated ships can ignore fleet morale damage on a 4+
- All the Blue ships are motivated.
- At anchor
- Ships at anchor gain three anchor tokens.
- Ships can decide to go at anchor during their sailing step.
- Red ships at anchor can deliver unwanted guests
- Unwanted guests.
- A ship an anchor and within 6” of the beach can attempt tp land troops.
- Roll a number of dice equal to the boarding value of the ship each success counts as a troops landed.
- Troops landed count double for reducing the Blue fleet's morale
Victory conditions:
The game last until one sides fleet morale is reduced to zero
That is all for now thanks for stopping by.
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