British artillery getting ready to engage |
Just some notes on modifications for the planned Blucher meets Maurice game.
Blucher mods
- Play by email (PBEM) rather than in person or maybe meet up a few days beforehand to run through the the pre-game campaign The idea being to allow for a delay of a couple of days to allow for set-up the table rather than play the campaign then pause for an hour to do the table set-up then start the game
- There will be no scouting roll if PBEM need to simplify the process and limit interaction. A sends order and B responds no scouting means there is no interrupts in the orders. But I am not sure how to trigger a battle using PBEM yet,
Lining up the troops For the battle only about a half from each side should be available with the balance arriving later from who know where |
Maurice mods
- There are no irregulars units in the game partly to simplify the game by eliminating a troop type but mainly because I do not have the figures to represent them.
- The Hessians regular infantry get a bonus/malus to represent their big ponderous nature. They can ignore 1 disruption point when testing to break, effectively they get an extra wound. But suffer -1 BW movement meaning they are slower to move. They also get a bigger base because I like the models and want to put more figures on the table.
- The French get a light artillery trait to represent the Gribeuval system which was being introduced around the time.
- The British and Americans get no traits at this stage they are well matched and it means I can limit the amount rules being used.
- In terms of Force breaking point I think the Blucher breaking point is too aggressive and the Maurice breaking point is too relaxed I will probably need to make up some thing like the breaking point from chain of command.
Now for some fun stuff in the form of the forces available for the campaign The Americans have more units but the British have better quality units, both sides are fairly matched. The forces need to be broken down into marching columns which will be the main units for the campaign part of the game.
British forces available for the Providence county campaign
| ||||
Name
|
Type
|
Quality
|
Comments
|
Column
|
Converged Grenadiers
|
Reg Inf
|
Elite
| ||
27th (Enniskillen) regiment of foot
|
Reg Inf
|
Trained
| ||
35th regiment of foot
|
Reg Inf
|
Trained
| ||
42nd (highand) regiment of foot
|
Reg Inf
|
Elite
| ||
50th regiment of foot
|
Reg Inf
|
Trained
| ||
52nd regiment of foot
|
Reg Inf
|
Trained
| ||
Converged foot
|
Reg Inf
|
Trained
| ||
85th regiment of foot
|
Reg Inf
|
Conscript
| ||
86th regiment of foot
|
Reg Inf
|
Conscript
| ||
87th regiment of foot
|
Reg Inf
|
Conscript
| ||
88th regiment of foot
|
Reg Inf
|
Conscript
| ||
89th regiment of foot
|
Reg Inf
|
Conscript
| ||
16th Dragoons
|
Reg Cav
|
Trained
| ||
A battery Royal artillery regiment
|
Reg Art
|
Trained
| ||
A battery Royal Irish artillery regiment
|
Reg Art
|
Trained
| ||
Fusilier Regiment von Knyphausen
|
Reg Inf
|
Trained
|
Ponderous
| |
Fusilier Regiment von Lossburg
|
Reg Inf
|
Trained
|
Ponderous
| |
Musketeer Regiment von Donop
|
Reg Inf
|
Trained
|
Ponderous
| |
Grenadier Regiment von Rall
|
Reg Inf
|
Elite
|
Ponderous
| |
A battery Hesse-Kassel Artillery regiment
|
Reg Art
|
Trained
| ||
B battery Hesse-Kassel Artillery regiment
|
Reg Art
|
Trained
| ||
Ponderous= slow but can take more damage than normal units
|
American forces available for the Providence county campaign
| ||||
Name
|
Type
|
Quality
|
Comments
|
Column
|
1st continental regiment
|
Reg Inf
|
Trained
| ||
2nd continental regiment
|
Reg Inf
|
Trained
| ||
3rd continental regiment
|
Reg Inf
|
Trained
| ||
1st Maryland regiment
|
Reg Inf
|
Trained
| ||
2nd Maryland regiment
|
Reg Inf
|
Trained
| ||
1st New Hampshire regiment
|
Reg Inf
|
Elite
| ||
Converged foot
|
Reg Inf
|
Trained
| ||
1st regiment Providence County Militia
|
Reg Inf
|
Conscript
| ||
2nd regiment Providence County Militia
|
Reg Inf
|
Conscript
| ||
2nd regiment Connecticut militia
|
Reg Inf
|
Conscript
| ||
3rd regiment Connecticut militia
|
Reg Inf
|
Conscript
| ||
1st regiment New York levies
|
Reg Inf
|
Conscript
| ||
D battery Pennsylvania artillery regiment
|
Reg Art
|
Trained
| ||
E battery Pennsylvania artillery regiment
|
Reg Art
|
Trained
| ||
New Orleans Grenadiers
|
Reg Inf
|
Elite
| ||
Lauzun legion
|
Reg Cav
|
Trained
| ||
La Sarre regiment
|
Reg Inf
|
Trained
| ||
Royal Deux-Ponts regiment
|
Reg Inf
|
Trained
| ||
Bourbonnais regiment
|
Reg Inf
|
Trained
| ||
A battery 1st Artillery Regiment
|
Reg Art
|
Trained
|
Light artillery
| |
B battery 1st Artillery Regiment
|
Reg Art
|
Trained
|
Light artillery
| |
LIght artillery= can work better than normal artillery with infantry
|
That is all for now thanks for stopping by.
2 comments:
Good luck with the campaign mate & the models look great but I don't now how you get through painting them all.
just, three colours a day mate ;)
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