Design
notes:
Based
off “Defence of the Vistula Bridgehead” by Chris Stoesen in the
Two Fat Lardies
2012
Christmas special. The article was in turn based on the memories of
Lieutant Evengi D Moniusko “from Leningrad to Hungary: notes of a
Red Army soldier”
Overview:
Summer
1944, The Red Army has established a bridgehead across the Vistula
River. The German army commits its heavy Tiger tanks to break down
the bridge head. Between them and the river stands the 1645th Tank Destroyer Artillery regiment.
The Terrain:
The terrain as per map the ground is open. In addition the Russian player gets 8D3 hay stacks (use coins, if like me you do not happen to have 24 hay stack terrain pieces). The hay stacks can be deployed any where out side of the German deployment zone.
Russians at the Trench line
The Forces:
The
Attackers
German
Armoured Infantry Company
(Confident
Veteran)
Company
HQ – 85 points
with
panzer faust upgrades
Armoured
grenadier platoon -165
with
two sections and the platoon HQ has a 3.7mm gun and panzer faust
upgrade
Armoured
grenadier platoon -165
with
two sections and the platoon HQ has a 3.7mm gun and panzer faust
upgrade
Panzer
platoon- 360
with
4 PiV
Heavy
Panzer platoon -430
with
2 Tigers
The
Defenders
Russian
Machine Gun Battalion
(Confident Trained)
Battalion
HQ -70 points
with
Sappers
Machine
gun artillery company -305
with
4 platoons
Machine gun artillery
company -305
with
4 platoons
Artillery group – 225
with
8 76mm ZIS guns
Red
Army Strelkovy Company – 350 points
with
3 platoons
Deployment
and who goes first:
-The
Russian deploy first.
-All the
companies must be deployed so that at least half of each company is
within 18” of the objective. The Artillery group can opt to deploy
via the tiger hide special rule.
-The
Germans deploy the Tigers up to 18” from the their table edge (north). The
Armoured infantry (HQ and 2 platoons) enter on a single single
reserve roll starting turn one. The Panzer platoon is also in
reserve.
Germans advance behind the Tigers
Russian man the defenses
The
Special Rules:
-Tiger
Hide
The
Artillery group can opted to deploy via tiger hides. If it does so
the group is replaced with 2D6 independent gun teams. The Russian
player rolls secretly to determine the number of gun teams present,
The gun teams start the game in ambush. At the start of the Russian turn the Russian player can replace a single hay stack with a single
gun. He can replace as many hay stacks as he has gun teams. The gun team counts as being in prepared positions and must be
centred on the spot of the hay stack. Normal ambush rules apply.
Germans sight an Anti tank gun
Anti tank gun revealed
-I see
you
If the
Tiger Hide special rule is used the Germans get access to the “I see you”
special rule. At the start of the German turn roll a D6 on a roll of
a 6 a gun team is detected. The Russian player must deploy a gun
team as normal. Add an additional D6 each turn. Eg for turn two roll
2D6. Each 6 rolled reveals at gun team.
-Outflank
The
German Panzer platoon can opt to out flank. After Russian deployment the German player must declare he wants to out flank. Roll a D6 on 3+
the panzer will now entry form point A.
Game
length and Victory conditions:
There is only one objective in the game that is the capture of the crossroads in the village.
The game
ends when the attacker takes the objective or the defender starts his
turn with no attacking teams in his half the table
Infantry wait in reserve
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