Background:
During the Badah crusade the Siam protectorate believing the imperium was beginning to crumble declared independence. Scraping together a fleet of ships the protectorate station its fleet at Koh Chang station at the gate to the Siam system ready to block and imperial retribution.
Terrain:
The gate to the Siam system filled with plasma clouds making navigation difficult and occasionally dangerous. The map below shows the setup for the battle of Koh Chang Station. Koh Chow station is marked point A. B1 and B2 the imperial entry points. The white clouds represent plasma clouds.
The battlefeild
Forces:
The Siam protectorate
3 cruisers
2 squadrons of two escorts
Koh Chow Station with rebel merchant man
The Imperium of Man
1 grand cruiser
2 cruisers
1 light cruiser
1 squadron of five escorts
Deployment;
The Siam protectorate must deploy first and place all its ships within 6" to the space station. The Imperials have the first turn. The imperial player must split his fleet with one half arriving within 6" of B1 while the other arrives within 6" on B2
Special rules:
-plasma clouds : any ship which moves through a plasma cloud takes an automatic critical hit. Firing through a cloud has a penalty.
-Little but not light: escorts which are destroyed are not automatically removed from play instead roll a D6 in each recovery phase.
~~1-2 No hope. The ship cannot be saved and the crew abandon ship. The escort is removed from play.
~~3-5 Struggle on. The crew struggle to bring the escort back online. The escort moves d6” ahead and can not do anything else.
~~6 Under control. The crew bring the escort back on line and the ship in can be used as normal for the rest of the game.
~~1-2 No hope. The ship cannot be saved and the crew abandon ship. The escort is removed from play.
~~3-5 Struggle on. The crew struggle to bring the escort back online. The escort moves d6” ahead and can not do anything else.
~~6 Under control. The crew bring the escort back on line and the ship in can be used as normal for the rest of the game.
Victory conditions:
The Siam protectorate fleet must escape to fight another day it has 35 points worth of ships (one for each hit point of a ship). If 24 points or more exit the table within 6" of point B1 or B2 then they have won if less than 12 points exits the table within 6" of point B1 or B2.
Design Note: based on David Manley's Battle of Koh Chang in WI 183.
1 comment:
Great AAR--just found it thru Google while looking for something else space-game related. Bonus for citing the magazine article for inspiration (have that issue too.)
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