intro

A random series of articles on war gaming in 40K, FOW and other systems. The headings are, WiP; Conversions and models in various states of assembly. PiP; Paint works on various models. Mission Critical; scenarios or missions to bring a bit of a twist to a normal game. MiA; rules for units and characters that could/should/might appear in a game. Dig In; How to guides on making various types of terrain for different game systems. Sit Rep; Battle reports and after action reports on games played

Wednesday, March 7, 2012

Operation Charnwood (FOW campaign): Attack on La Bijude


In parallel with task force Micheal's attack Galmanche, task force Paul attacked La Bijude. The attack started at 04.30. The East Riding Yeomanry had two platoons of tanks in support each with two shermans and one firefly. Opposing task force Paul was Kampfgruppe Micha consisting of D Kompanie, 31st Luftwaffe Jaegerregiment with a large number of supporting units including some dreaded 88's.
Note: Game wise luftwaffe units a very cheap, balancing the sides meant the luftwaffe got a lot of support.

Battlefield viewed from the West

The Forces

Taskforce Paul
Kampfgruppe Micha


A company 7th Royal Norfolks regiment
Company HQ
1st platoon with 3 section
2nd platoon with 3 section
3rd platoon with 3 section

Support units
Mortar platoon, S company with 3 section
1st Squadron East Riding Yeomanry 1 ERY
(tank platoon)

B company 7th Royal Norfolks regiment
Company HQ
4th platoon with 3 section
5th platoon with 3 section
6th platoon with 3 section

Support units
Pioneer platoon with 3 section
2nd Squadron East Riding Yeomanry 2 ERY
(tank platoon)

D Kompanie 31st Luftwaffe Jaegerregiment
Kompanie HQ with Anti Tank section
7th platoon with 3 section
8th platoon with 3 section
9th platoon with 3 section

Support units
Luftwaffe MG platoon with 2 sections
Luftwaffe MG platoon with 2 sections
Luftwaffe Mortar platoon with 2 sections
Luftwaffe Pioneer platoon with 3 sections
Luftwaffe Anti tank platoon with 3 Pak7.5
Luftwaffe Anti Air battery with 2 88s
Luftwaffe scout platoon with 2 sections
SS panzergrenadier platoon with 3 section

Fortifications
3 HMG nests
2 minefeilds




The Battle
Note: Based on the last campaign game we increased the playing area to allow the British a better chance to outflank. The down side was this created a fairly open battlefield as opposed to the dense Normandy terrain.

Machine gun nest

The German objective went to the far end of the eastern, German side, of the battlefield while the British objective was deployed far forward towards the centre of the battlefield. The initial German defence consisted of the pioneers, mortars and 1st grenadier platoon deployed. The mortars went to the rear, The Pioneers covered the British objective with support from the CiC and the anti tank section. While the 1st Grenadier platoon with the 2iC covered the German objective. The machine-gun nests and the minefields were deployed right at the front. In addition, the 88's and a machine-gun platoon. The machine-guns from the second platoon were attached to the grenadier and pioneer platoons.

Luftwaffe Pioneers line the road in defense of La Bijude

In response the British deploy two platoons from A company and one platoon from B company with mortar support to along the Northern route. The rest of the task force deployed on the Southern route hoping to exploit a line of terrain that led to the British objective.

British assault group North

British assault group South

The British attack started well, the ERY platoons quickly destroyed two HMG nests while the infantry pushed on through cover. To counter the German 88's sprung their ambush sooner than planned and destroyed 1st squadron ERY. The remaining German units opted to dig in. The mortar spotter tried and failed to spot any British units in the dark. The presence of the 88's stalled the advance northern British attack. For several turn both side traded fire. Or more accurately the British fired on the 88's while the 88's failed to spot any British (rolling one's to spot every time). 

88's see a tank platoon

88's roll to see the other platoon

The stale mate was broken by 1st platoon A company which assaulted and destroyed the guns before moving into the northern part of La Bijude. The German mortar spotter caught a glimpse of the Firefly from 2 ERY. The mortar strike forced the crew to bail out, being reluctant they stayed out of the tank for the rest of the game. The lead platoons from B company were also hit and pinned, leaving 1st platoon to go it alone. The pioneers tried to out flank the village to give support but ran into a machine-gun nest, lost half their number and were pinned.

The SS grenadiers arrived in half tracks and moved towards the southern British attack intent on breaking A company. In La Bijude, 1st platoon overran the mortar spotter who could not get away fast enough. They then were attacked by the pioneers. The two units fought for several turns with key buildings changing hands several times before the pioneers finally destroyed the platoon. This was to be the furtherest the brutish could advance.

German reinforcement began to pour in. The machine-gun platoon ambushed the southern British attack inflicting heavy casualties as the platoons attempted to dismantle the minefields. To make it worst the newly arrived SS grenadier platoon drove through the gapped minefield and assaulted the three platoons of British infantry. With ruthless efficient the grenadiers cut down the men of A company wiping out three platoons in the process destroying the company. On the Northern flank the Luftwaffe grenadiers broke cover and wiped out the remaining of the pioneers. B company was still largely intact but day break showed a mass of Luftwaffe unit converging on their position so they opted to withdraw but not before destroying two machince guns from the ambushing German platoon. The attack was called of at 07.00.

SS grenadiers attack North group

The Aftermath


Taskforce Paul
Kampfgruppe Micha


A company 7th Royal Norfolks regiment
Company HQ -destroyed
1st platoon -destroyed
2nd platoon -destroyed
3rd platoon -destroyed

Support units
Mortar platoon, S company -destroyed
1st Squadron East Riding Yeomanry
(tank platoon) -destroyed

B company 7th Royal Norfolks regiment
Company HQ
4th platoon 6 teams lost
5th platoon
6th platoon

Support units
Pioneer platoon -destroyed
2nd Squadron East Riding Yeomanry
(tank platoon)

D Kompanie 31st Luftwaffe Jaegerregiment
Kompanie HQ with Anti Tank section
7th platoon
8th platoon
9th platoon

Support units
Luftwaffe MG platoon
Luftwaffe MG platoon
Luftwaffe Mortar platoon -spotter lost
Luftwaffe Pioneer platoon -3 teams lost
Luftwaffe Anti tank platoon
Luftwaffe Anti Air battery -destroyed
Luftwaffe scout platoon
SS panzergrenadier platoon

Fortifications
3 HMG nests – 2 destroyed
2 minefeilds -1 destroyed



The failed attack leaves the British in spot. Task Force Paul has been disbanded The 1st Squadron East Riding Yeomanry was destroyed, and A Company completely wiped out. B company lost its pioneers. B company and the 2nd Squadron have gone back into the British reserve pool. Campaign-wise it means the British second phase attacks will go ahead but will take fire from the Germans holding the forward villages.

The Germans again got away lightly with one platoon lost, the 88's and two platoons with moderate damaged (the machine-gun and pioneers platoons). The Germans failed to repair the destroyed British tanks (forgot to roll for them, again). They continue to hold the line but keep losing anti tank assets.  

Monday, March 5, 2012

Operation Charnwood (FOW campaign): Attack on Galmanche


The first phase of Operation Charnwood sees Taskforce Micheal assaulting the main German strong point of Galmanche village, garrisoned by Kampfgruppe Klemens. The mission played was “Hold the Line” from the V2 rulebook. The attack starts at 04.30, so night fighting was in effect until daybreak. The Royal Hussars have been fighting continuously for three weeks before the attack so they both have a random strength determine at the start of the each game. The rolling was mediocre, 2nd squadron ended up with two Shermans and a Firefly, while 1st squadron ended up with three Sherman. The British could have got more Shermans and Fireflies. The Germans opted to use their only available panzer platoon for the defense of Galmanche since holding the village hinders any attack on the British second phase objectives.

Galmanche viewed from the east

The Forces

Taskforce Micheal (approx 1600 pts)
Kampfgruppe Klemens ( approx 2000pts)


A company 5th South Norfolk regiment
Company HQ
1st platoon with 3 section
2nd platoon with 3 section
3rd platoon with 3 section

Support units
Antitank platoon with 3 section
1st Squadron Royal Hussars
(tank platoon)

B company 5th South Norfolk regiment
Company HQ
4th platoon with 3 section
5th platoon with 3 section
6th platoon with 3 section

Support units
Bren platoon with 3 section
2nd Squadron Royal Hussars
(tank platoon)

1 Kompanie 26th SS panzergrenadier Regiment
Kompanie HQ with Anti Tank section
1st platoon with 3 section
2nd platoon with 3 section
3rd platoon with 3 section
4th platoon with 2 MG sections, 1 Mortar section

Support Units
Light SS anti tank gun (PaK) platoon with 3 guns
Light SS infantry gun platoon with 2 guns
2 Kompanie 12th 22 Panzer regiment
SS panzer platoon with 5 PiV




British placed objective

German placed objective

The Battle;
The Germans deployed 1st platoon with the CiC and attached Panzershreik and HMG teams in the village around the British objective. 4th (heavy weapons) platoon deployed its mortars near the German objective with its HMG section set-up nearer the front. The panzer platoon opted to go in ambush. The Mortar spotter went in the church spire.
In response the British deployed A company with 1st tank squadron with all the support platoons and and a rifle platoon from B company on the south bank facing Galamache village. While the rest of B company and 2nd tank Squadron went on the north bank of the river.

German artillery spotter an in church tower

Task Force Micheal

A company outside Galmanche

B company North of Galmanche

The first few turns with night fighting were very quiet. The Germans could not get any reinforcements nor could the spotter or the CiC see anything in the dark for ta mortar strike. On the British side the advance was very slow due to paranoia over possible Panzer ambush with the infantry having to secure every piece of terrain before the tanks could be brought forward. The tanks also had trouble driving through the woods at night with several breakdowns happening.

Galmanche main road

On the North bank B company got into a race with the German HMG section trying to get to the bend in the river first. The German arrived first and dug in. B company's arrival was greeted with HMG fire. They made several attempts to dig in but failed and were eventual forced back with casualties. Their tank support cross bridge to assist the capture of the British objective.

Bren section starts recces the village

On the south bank things started to heat up when the British infantry moved into rifle range on the church and started to pepper spotter with rifle fire. Annoyingly, the spotter failed to see where the shoots were coming form. German reinforcement eventually began to arrive and raced to the front but their movement was not helped by the night movement which limited their speed.

View from the German end of the village

The British infantry and armour began to creep into Galamache. One of the Bren section opted to try  out flank the village but ran straight into the newly arrived German 2nd platoon. Both sides exchanged fire and the German was lost a team. While the bren section lost a carrier and was forced to disengage.

German reinforcements moving to the village

 The Panzers finally made their appearance but the hoped for decisive ambush was not to be since they could not make the British shermans in the dark. Instead they machine gunned a rifle platoon from B company, inflicting several casualties. Shermans and anti tank guns began to engage the panzers but it was their turn to roll badly for night fight. Only the anti tank platoon, the furtherest platoon away, could make out the panzers and a salvo from their six pounders destroyed a PiV. 

Shermans start to duel with PiVs

Day light broke just the second bren section and the German anti tank platoon arrived at either end of the main village road. The Pak's fired first and destroyed two wasps forcing the survivor to flee. The British armour duelled with the Panzers. The Panzers lost another tank but succeed in destroying the British tank squadron with the Firefly. With day break the German artillery and HMGs began to devastate the British infantry in the open. The German 2nd platoon hunted down and destroyed the last bren section. 1st and 2nd platoons of A company and 5th platoon of B company were caught in the open and destroyed. Taking heavy loss including the loss of the HQ section ,A company broke and B company decide to call off the attack at 07.30. The British retreated leaving the Germans in control of the village.


The Aftermath;


Taskforce Micheal
Kampfgruppe Klemens


A company 5th South Norfolk regiment
Company HQ -destroyed
1st platoon -destroyed
2nd platoon – 3 teams lost
3rd platoon -destroyed

Support units
Antitank platoon with 3 section – no damage
1st Squadron Royal Hussars
(tank platoon) -destroyed

B company 5th South Norfolk regiment
Company HQ – no damage
4th platoon – 4 teams lost
5th platoon -destroyed
6th platoon – 2 teams lost

Support units
Bren platoon -destroyed
2nd Squadron Royal Hussars
(tank platoon) -no damage

1 Kompanie 26th SS panzergrenadier Regiment
Kompanie HQ – no damage
1st platoon – no damage
2nd platoon 1 team lost
3rd platoon – no damage
4th platoon with – no damage

Support Units
Light SS anti tank gun platoon – no damage
Light SS infantry gun platoon – no damage
2 Kompanie 12th 22 Panzer regiment
SS panzer platoon -2 PiV lost




With A company gone, the Captain of B company calls off the attack

The British took a beating. Task Force Micheal has been disbanded The 1st Squadron Royal Hussars was destroyed, and A Company affectively destroyed. Its survivors have been transferred to B company to form below strength rifle company with the anti tank platoon in support. B company and the 1st Squadron Royal Hussars have gone back into the British reserve pool

The Germans got away lightly with just one team and two Panzers lost. The Germans failed to salvage either the two damaged panzers (forgot to roll for them) or repair the destroyed British tanks (did not pass the test). This was bad since the German losses can not be replaced. They now have three effective panzers facing twelve platoons of assorted British armour. With the day breaking the British can start to bring artillery support for the next attack. Next up is the parallel attack on La Bijude by taskforce Paul.


Saturday, March 3, 2012

sitrep (40K): 2012 battle for Leipzig round 3


Round 3 Vs Blood Angels led by Robert


Deployment Dawn of War

Mission: Modified Seize Ground. Each player had two objectives each which had to be deployed in their deployment zone.


Enemy:
1 Librarian
2 Fursio Dreadnoughts
1 Librarian Dreadnought
1 assault squad in Land Raider (the squad deployed as two combat squads)
1 Combat assault squad in Razorback
1 Predator
2 squadrons of 1 land speeder
1 Vindicator

Robert's work in progress Storm Raven


Battle
Robert is also based in Dresden we had played before this time he swapped his grey knight Purifiers in favour of Blood Angels. The presence of two Fursio Dreadnought was a big concern for the boyz. Robert won the roll off and opted to deploy first. The objectives were deployed one in each quarter. An assault
squad in a Razorback deployed up front with the rest opted to walk on. In response the Boyz deployed the two shoota mobs covered by the Big Mek, the Grots opted to go in reserve with the Deff Koptas on the out flank. The boyz opted not to seize the initiative and the combat squad fell back to meet the on comings Blood Angels. Most of the Blood Angels deployed away from the shoota boys with just the librarian Dreadnought flying towards towards them. Shooting was limited due to night fight. The Orks advanced en-mass with the shoota boyz screening the rest of the army. Not bothering to shoot all the mobs opted to run with the shoota boyz moving into cover.

Not Blood Angels but Khorne blood riders 


Next turn saw the Blood Angels target the nearest shoota mob with missiles while the Kans were hit with heavy weapons but with limited effect since the boyz were spread out in cover and the kans were under the force field. Ominously all the dreadnoughts opted to move forward. The librarian Dreadnought opted to fly again to get closer to an objective.  

Deff Skullz (blue based mob) get ready to hit 
the Librarian Dreadnought

The Deff Skullz hoped on the Librarian Dreadnought pinning him in combat for the rest of the game. The Deff Koptas arrived en masse and double tagged a combat squad to destroy it. The Marines retaliated by shooting ans assaulting the Koptas destroying both unit but not before they had reduced the another combat squad to a single marine who spent the rest of the game hiding in a Land Raider claiming an objective. The rest of the marines fired on the Evil Sunz. Getting frustrated with the low body count the Fursio were moved forward for an assault. The Boyz hit back the Evil Sunz launched a rocket attack on a speeder with no effect.  But a Kan mob managed to assault a Fursio and destroyed it.  

Marine pre-heresy Dreadnought

The Marines poured fire into the Evil Sunz and this time did enough damage for the Librarian to force them to flee using physic powers. The Grots rolled on and set up camp near an objective.  A Fursio finally got and assault into an Ork mob and mangled the Bad Moonz but they were saved by the timely arrival of another Kill Kan mob. The wild boyzopted capture an objective and fired rockets into the predator and succeeded in immobilising it.  The Librarian struck again and psyched the Bad Moonz off the table. However this time he advanced to far and was promptly destroyed by a nearby kan. Blood Rage must have overcame one of the scoring Marine combat squads as they moved out of scoring position to get a better shot at some rampaging Killa Kans. The shot missed and the Kans destroyed the Predator. The Blood Angels were dismayed to release the turn count had gone to turn five and sure enough the dice rolled to  end the game. The Orks held three objectives vs the Blood Angles one. After a bit of discussion we opted to play another round since both side were wanted to rumble. The Speeders tried some turbo, contest shenanigans but the boyz were already deployed to prevent that kind of thing. Even so one speeder managed to just get into contest range on an Ork objective. The response and Kill Kan mob walk into contest the sole Marine objective. Final score Orks held two objectives and contested two more.

Khorne Daemon Prince

Result: win 15-5
When the dice had stopped rolling the Orks came in tenth, ten points behind first place (damn Tau). Overall Leipzig was a good craic, I was a bit concerned on the way down since two of the 40K regulars in Dresden felt frustrated at the last event. I enjoyed and it was a great excuse to meet the lads.  I hope a revisit is on the cards in the future.

More photos of the event can be found here
Very clever (magnetized rippers to act as wound counters on the big bug)

Tuesday, February 28, 2012

Sitrep (40K): 2012 battle for Leipzig round 2


Round 2 Vs Eldar led by Micha
Deployment: Spearhead
Mission: Modified Seize Ground. One objective in each quarter and one more in the centre of the battle feild
Enemy
Eldrad
Avatar
2 Dire Avenger squad
2 Harlequin troupes
1 Striking Scorpion squad
2 War Walker squadrons
1 Night Spinner

Orks Deploy

Eldar Debus

Battle
Next round against Micha‘s Eldar. Another veteran from the Dresden pigeon shoot, he had won the event in previous years. Micha Also plays FOW so he has some taste. This time his swarm of Hornets and Wasps had be replaced with troupes of Harlequins and an Avatar. The dread Night Spinner still made the list.   
The Orks won the roll off and picked the side with the most terrain to deny it to the Eldar. One Kan mob and the Bad Moonz mob went in reserve. The Grots found a Nice objective under a roof and set-up camp. The Koptas went to outflank. The rest of the army tried to spread out to minimize the Night Spinner effect, not helped by the spearhead deployment. In reply the Eldar deployed everything except the two scoring Dire Avenger units. 

Target sighted

The Orks surged forward. The Evil Sunz mob went into one quadrant, while the Deff Skullz went into another. The Wild Boyz, Kans and Big Mek went up the middle.  Shooting was limited but the Dakka kans took a wound of the Avatar. Eldrad guide the war walkers who opened fire on the Deff Skullz killing a fair few. The rest of the Eldar scuffled around the flanks.  The Night Spinner tagged two mobs with its web killing a few directly and a few more went the mobs opted to move.  The Koptas opted to wait their time. The Harlequins either had too much fate in their night shroud or underestimated the shootas boyz. Both mobs spotted the Harlequins and let rip, one troupe was badly damaged while the other lost several Harlequins.  

Ork reserves roll on

In respond Eldrad fortuned to the Scorpions and the avatar who push forward while the harlequins pulled back. A squad of Dire Avengers arrived and moved to capture the objective on the Eldar quarter.  The Orks pushed forward The Avatar suffered the attentions of the mobs and lost another wound. A Koptas squadron arrived and struck the newly arrived Dire avengers with little effect. Eldrad and the Scorpions fleeted into combat with the Evil Sunz mob. Poor rolling meant most of the boyz survived. One of the Harlequin troupe rescued the Dire Avengers from the Deff Koptas destroying both Koptas with ease.  The Bad Moonz and the Kan mob rolled on and moved towards the Eldar deployment quarter. The wild boyz and the Kans opted to Waaagh into combat with Eldrad and friends. The Deff Skullz opted to shoot the Avatar before assault him.

Deff Skullz assualt an Avatar

And then go after War Walkers

The Avatar went down to a power klaw attack while the Evil Sunz and Wild Boyz whittled down the Scorpions. The Eldar pushed forward the Harlequins to relieve the pressure on Eldrad. War walkers fired on and assaulted the Deff Skullz. A second squad of Dire Avengers arrived and pushed forward  The was followed by another Deff Koptas squadron which did little damage before being destroyed by some Harlequins. The second troupe of Harlequins got assaulted by the Bad Moonz and Kans and was destroyed before it could rescue Eldrad. Eldrad and the Scorpions battle on but there were two many orks and kans in contact.  The numbers spoke and Eldrad with his the Scorpions fell allowing the Orks to claim three of the five objectives versus the Eldar's one objective 

Eldrad's last stand

Result: Win 16-4

Monday, February 27, 2012

sitrep (40K): 2012 battle for Leipzig round 1

2012 Battle for Leipzig.

40K event is Saxonia are few and far between Leipzig is the nearest gaming hub outside of Dresden. When they announced they were running a one day three round 40K event I signed up pretty fast. The Orks were the army of choice. Snikrot and the Lootas where dropped in favour of rockets on the Kans and Deff Koptas. 

The Waaagh (at 1750  points)
Big Mek
Evil Sunz mob
Deff Skullz mob
Bad Moon mob
Wild boyz mob
Grots
Rokkit kans
More rocket kans
dakka Kans
Left eye (koptas with a klaw)
Right eye (koptas with a klaw)

The day started with a little run to the train station. In Germany half eight in the morning means half to eight not half past eight. A train and a tram later the Orks were Leipzig ready for their first battle.




Frist roll of the Freebie dice


Round Vs Tau led by Arnie
Deployment: Pitch battle
Mission: Modified seize ground.  All the terrain counted as objectives. Any scoring units could capture an 
objective.  Once captured an objective remained under control until an enemy scoring unit claims the objective. 
Enemy
1 Ethereal 
1 Crisis team HQ
3 Crisis teams
2 Fire Warrior teams
3 Kroot packs
1 Pathfinder team with Fish
2 Broadside teams

The Battle
I had played aganist Arne before at the Dresden pigeon shoot. His Tau can be a problem if given free rein. But Tau with an ethereal for the frist matchup was a good start to the event. As a bonus all players were given gift dice for the event. Mine rolled a six to pick sides. 

Ork line-up

The Orks picked the side with the least terrain planning on getting into the Tau half fairly quickly damage. The Boyz and the Mek deployed evenly across the battlefeild. The Koptas opted to outflank while the Grots went into reserve. In response the Tau deployed in the centre.  Two units of Kroot opted to infiltration on table to form a skirmish screen between the Boyz and the Crisis teams The tau failed to seize the initiative and the Boyz where off. Everybody ran except the Dakka Kans who opted to put holes in the Pathfinders. The Pathfinders stayed on table but needed the Ethereal s help to do so.  The Tau started pouring in fire. Broadsides went after the kans destroying several while the rest of the army poured fire into the closes mob, the Deff Skullz  

Tau get tactical and hide  behind a rock

On cue the two koptas mobs arrived one on each flank. One mob went after a fire warrior team and destroyed it. The second went after a screening Kroot pack and pinned it in combat.  The rest of boyz pushed forward.  Dakka kans again hitting the Pathfinder with little effect.  The Kroot reserve failed to make an appearance.  The Tau continued to pour in fire reducing the Deff Skullz to a handful of models.  The Koptas that destroyed the Fire Warriors  where blasted. The sole survivor fled only to crash into a tree moving through difficult terrain. The Koptas engaged against the Kroot were reduced to a single model which held on. Or more accurately failed its hit and run move.  

The boyz moved into the danger zone. The Tau battle line started to shift. The Crisis HQ and two Crisis teams advanced forward while the rest moved to the back line.  The Kroot again failed to make an appearance. The Tau started to fire on the other mobs hoping to reduce the numbers. The Devil Fish tank shocked the Deff Skullz causing them to flee. The HQ and support opted to charge badly damaging the Evil Sunz mob which just managed to hold.  The Kroot managed to see of the last Deff Kopta.

Crisis Suits meets Choppa boyz

Backed up with Killa Kans

But it was too late to help the crisis teams has a mob of killa kans opted to pile into the fight. The Crisis HQ team where dragged down by the orks while the kans beat up to the other teams. The wild boyz opted to Waaagh and hit the Pathfinders, Broadsides, last Crisis team and ethereal. The  Tau started to crumble under the pressure the Nob finished off the ethereal while the rest of the Boyz broke the rest of the Tau.  The last kroot unit finally showed up but with only three small tau units left there was not much they could do.  The Orks started to chase after the last of the Tau while trying to capture terrain as they went. Crucial one mob rolled a one for its run move to  miss capturing the swing objective three two on objectives ve.  The Tau tried to dodge Killa kans and rampaging boyz praying for an early end since it was three two on objectives to the tau.The game ended before the Orks could finish off the Tau. Giving a win to the Tau three two on objectives (Arne may have done a victory dance at this point)         

Result: loss 4-16

Deff Skullz prepare to assualt the Tau hill

But are tank shocked out of play

Not a great start for the boyz.  Next up was ...

Eldar

Sunday, February 26, 2012

WiP (FOW):Kampfgruppe Bohme

First V3 FOW army is coming along nicely. Gebirgsjaegers are one of the more distinctive units in the German army in ww2 with their parka jacks and bergmuetz  hats.  I had wanted to do a Gebirgsjaeger regiment for a while now but there was no models in 15mm. Last year Battlefront announced a Gebirgsjaeger range and Kampfgruppe Bohme was formed.

Kampfgruppe Bohme
(A kompanie, 100th Gebirgsjaeger Regiment)
Company HQ platoon led by Hauptman Bohme
1st platoon with 3 sections led by Leutant Dietl
2nd platoon with 3 sections led by Feldwebel Engleer
3rd platoon with 3 sections led by Feldwebel Feurstein

Support elements
HMG platoon with 2 sections led by Feldwebel Jodi
Light Gun platoon with 4 guns led by Leutant Von Hengl
Pioneer platoon with 2 section led by Leutant Konrad
Anti tank platoon with 2 guns led by Feldwebel Kreysing
Assault gun platoon with 4 Stug led by Oberleutant Schoemer


I had planned to do a larger Kampfgruppe but the models are not some of Battlefronts best.  The names are all former Generals of Gebirgsjaegers. 

 Company HQ platoon led by Hauptman Bohme

1st platoon with 3 sections led by Leutant Dietl


2nd platoon with 3 sections led by Feldwebel Engleer


3rd platoon with 3 sections led by Feldwebel Feurstein


Pioneer platoon with 2 section led by Leutant Konrad 
(aka the left over models from the other platoons)


HMG platoon with 2 sections led by Feldwebel Jodi

 
Anti tank platoon with 2 guns led by Feldwebel Kreysing


Pack mules (optional)