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A random series of articles on war gaming in 40K, FOW and other systems. The headings are, WiP; Conversions and models in various states of assembly. PiP; Paint works on various models. Mission Critical; scenarios or missions to bring a bit of a twist to a normal game. MiA; rules for units and characters that could/should/might appear in a game. Dig In; How to guides on making various types of terrain for different game systems. Sit Rep; Battle reports and after action reports on games played

Monday, May 14, 2018

When Maurice went to sea (18th century colonial campaign) Part 1

Things a are bit slow on the hobby front at the moment. New job,new country seriously dents hobby time. Between the moving and down time stuck in various airports, bus terminals I have been pondering a campaign linking Sails of Glory with Maurice and possible Sharp Practice later on.  

Ideally, the campaign needs three dedicated participants an umpire and two players representing the main fractions. It could run with two players but would lose a little fog of war. Alternatively one players could be a aggressor and the player umpire represent the defender and has half the forces but start in control of the islands. At a pinch it could be done solo using the solo rules for sails of glory and adapting the solos rule from The Men Who Would be Kings by osprey games

The Tropics