Confusion
reigns in US Army command. What was thought to be a small probing
attack by the Germans is turning out to be a major offensive. It is
uncertain where the Germans have broken through and in what strength.
Without any solid information a scratch built taskforce has been
put to get and order to hold a vital cross roads until the situation
in clearer. Reinforcements are on the way but it is not clear when they will arrive or where
the enemy will attack from.
intro
A random series of articles on war gaming in 40K, FOW and other systems. The headings are,
WiP; Conversions and models in various states of assembly.
PiP; Paint works on various models.
Mission Critical; scenarios or missions to bring a bit of a twist to a normal game.
MiA; rules for units and characters that could/should/might appear in a game.
Dig In; How to guides on making various types of terrain for different game systems.
Sit Rep; Battle reports and after action reports on games played
Monday, June 25, 2012
Mission Critical (FOW): The Crossroads, France late 1944
Introduction
Labels:
Americans,
FOW,
Germans,
mission critical
Location:
Ardennes, France
Thursday, June 21, 2012
Monday, June 18, 2012
MIA (40K): For crimes against the Emperor part III
It is the
twilight of the fifth edition of 40K.
Rumours
race through the ether.
Some claim
the Emperor has died, others say he has risen.
Countless
thousands hold their breath waiting for arrival of a new era.
So why on
earth do a post about a unit from a soon to be outdated edition??
(Author unknown)
Thursday, June 14, 2012
PiP (FOW): Friendlies?
Sonder kommando panzer brigade150 from Forged in Battle roll off the paint table. Painting wise there is no new methods. The decals, from Dom decals, were applied trying something new
Method:
Paint the vehicles as normal.
Prime the decal area with Vallejo decal softener. Particularly, if the area has a lot recesses and raised areas.
Apply the decal.as normal
Give another light coat of decal softener.
Once dry, lightly dry brush the decal to blend into the background.
Then weather the vehicle as normal.
Method:
Paint the vehicles as normal.
Prime the decal area with Vallejo decal softener. Particularly, if the area has a lot recesses and raised areas.
Apply the decal.as normal
Give another light coat of decal softener.
Once dry, lightly dry brush the decal to blend into the background.
Then weather the vehicle as normal.
Ersatz M10 (panther in disguise)
Forged in Battle halftracks flank a Battlefront halftrack
Battlefront models tend to be a bit bigger but Forged in Battle models have a certain style
Disguised Stug
Volksgrenadier platoon ready for priming
Battlefront AA platoon get ready to take allied air craft
Zveda flyers are on their way (nose cone and cockpit will be painted separately)
Not bad for 3 euro
Labels:
Forged-in-Battle,
FOW,
Germans,
Panzer-brigade-150,
PiP
Location:
Dresden, Germany
Monday, June 11, 2012
Mission Critical (FOW): Essel bridgehead 13th April 1945
Design
note:
The
mission critical was adapted to FOW from Bob Mackenzie's Command
Decision scenarios webpage. Well worth a look if you need inspiration
for FOW missions.
Introduction:
On 12th
of April 4th King's Shropshire light infantry (KSLI) with
support from 1st Commando brigade established a bridgehead
across the Essel river. Overnight the bridgehead was reinforced with
elements of the 3rd RTR. On daybreak of the 13th
the British prepared to enlarge the bridgehead. But overnight the
German defenders were reinforced by Kampfgruppe Lotze.
KSLI storm the German first line
Terrain:
Battlefeild
Open
ground is difficult terrain to vehicles
Forests
are impassable to vehicles and difficult terrain to infantry
Streams/ditches
are very difficult terrain for vehicles and infantry and provide
concealment for infantry teams in the them.
Roads are
as normal.
Tree
lines block liner of sight except to teams in base contact. Teams in
base contact get concealment from fire which must go through the tree
line.
With support from the 3rd RTR
Forces:
British
are confident/veteran. The Germans a confident/trained except,
Tiger =
confident/veteran
12th
SS= fearless/trained
The
German forces break once Kampfgruppe Lotze is broken (on three
units).12th SS battalion losses has no effect on German
morale.
The
British force breaks once the KSLI broken (on five units)
4th
King's Shropshire
Light Infantry (KSLI)
British
Rifle company
approximately
1765 points
Main
Force
Battalion
HQ 4th KSLI
1
Company HQ (with troop carrier) -35
A,B,C,D
companies
4
Platoons (3 sections) -720
Under
Command
S
company 4th KSLI
1
Mortar platoon (3 sections) -175
1
Anti-tank platoon (with 1 sections and carriers) -85
1
Scout platoon (with 1 bren section ans 1 wasp section) -200
Attached
A
squadron 3rd Royal Tank regiment
1
Tank squadron (3 shermans and 1 firefly) -365
H
Battery 13th Royal Horse Artillery
!
gun troop * (with 4 guns) -185
Reserves**
C
squadron 3rd Royal Tank regiment
1
Tank squadron (3 shermans and 1 firefly) -365
Total
value (approximately) 2130 points
|
12th
SS A&E Battalion
German
SS grenadiers
approximately
300 points
Main
Force
1st
&7th Kompanies
2
platoons (2 sections each all teams are MG/PF) -300
1
AT section (1 Panzershreik) – 40 points
Kampfgruppe
Lotze
German
grenadiers
approximately
1065 points
Main
Force
1
company HQ (SMG/PF+1 Panzersherik section) - 100
3
platoons (2 sections each all teams are MG/PF) -405
Attached
Panzer
Jaeger platoon
1
Artillery Anti Tank platoon (2 88 Pak 43)- 230
Panzergruppe
Fehrmann
1
Schwere Panzer platoon (1 Tiger 1 E) -215
Luftwaffe
Sporadic
Air Support (Hs129B) -115
Total
value (approximately) 1450 points
|
Notes:
*
off table, observe team deploys as normal
**
delayed reserves
|
Notes:
None
|
Recce platoons races through the lines
German last line of defence
Deployment
and who goes first
12th SS A&E battalion deploys first anywhere between
ditches X and Y. All of its units are in prepared positions
The Panzershreik team begins the game in ambush
The KSLI then deploy anywhere within 6” of the southern table edge.
All of its units count as moving last turn
Kampfgruppe Lotze then deploys anywhere between ditches Y and Z. All
of its units count as moving last turn.
The Tiger starts the game in immediate ambush but still must deploy
in the deployment zone.
British delayed reserves come in at any point of the Southern table
edge.
Each player rolls a D6 to see who goes first. In the event of a tie
the British go first.
Recce Vs Pak
Special
rules
none
Game
length and victory conditions:
The game lasts twelve turns.
There are two objectives (A and B) at the end of the game whoever
holds both is the winner. Anything else is a draw.
After six turns at the start of the German turn if there is no
British teams north of ditch X the German win the mission. After six
turns at the start of the British turn if there is no German teams
south of ditch Z the British win the mission.
If either sides break there opponent wins the mission
Notes:
- Historically the Luftwaffe attacked with Me262's but there are no rules or point values for them yet in FOW so I used Hs129B's instead
- 3rd RTR was equipped with Comets but I do not have any so they were replaced with Shermans.
Tiger prepares to engage
Shermans Vs TigerShermans call in a smoke barrage to silence the Tiger
Shermans Bogs down trying to cross a ditch
German reinforcements on the move
Advance of the PBI
4th platoon move forward
German frist (on the edge of the forest) and second (inside the forest) lines of defence
Labels:
British,
FOW,
Germans,
mission critical
Location:
Essel, Germany
Monday, June 4, 2012
PiP (FOW): Taskforce Archer (British) reinforcements
The British get some reinforcements this week in the form of a commandoes troop, a recce platoon and a platoon of 17 pounders. Nothing new in terms of painting methods.
17 pounders
Take that Jerry
Bren recce patrol
(I wonder how many aerials I can get from my house brush)
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