Round 4 Vs Johnny
playing Imperial Gaurd
Deployment: Spearhead
Primary Objective:
Seize ground. Three objectives, one in the centre and one in the
centre of each quarter in no mans land.
Secondary Objective:
Capture and control.
The Enemy:
1 Command squad
2 Valkyries
5 Veterans squads in
chimeras
1 Manticore
1 Bane wolf
1 Marbo
1 squadron of Hyrdas
Fire base 1
The Battle:
Johnny's list seemed
still to be in development and a bit heavy on the Veterans side. The
IG got to go first and deployed evenly in their quarter. The orks
opted for the reserve game. The guard move to form two separate fire
bases. One based on the manticore, the other based on the hydras. The
veterans fanned out trying to deny Ghaz and the Kommandos a path on
to the table but their numbers were too small and the run moves did
not help. Even worse Marbo showed up at the wrong time and ended up
hiding in the latrines.
Fire base 2
Ghaz predictably showed
up at the weak spot in the guard coverage and destroyed a veteran
squad, a bane wolf and immobilised a chimera. Two wagon mobs moved
on and one tried to Waaagh into contact with hydras but was just out.
The other secured the Ork base. Two Kopta mobs arrived one destroyed
a Veteran squad while the other stunned a chimera, with Vets inside,
guarding the IG base.
Kommandos do what they do best.
guide Ghaz to something tasty :)
With Koptas and Ghaz in
close contact the IG tried to get a good fire solution in place. The
Waaaghing mob was hammered by the manticore but not destroyed. The
wagon mob guarding the Ork was attacked by a vendetta, which dropped
off melta Vets, which destroyed the wagon but left the mob intact.
While a kopta mob was taken out by Marbo and friends.
Lone Deff Kopta tries to destroy some Veterans protecting their objective
The Orks kept up the
pressure. The Mega Nobz and last wagon mob rolled on. The now
wagon-less mob destroyed the melta Vets and their ride. A Wagon
rolled over the hydras destroying both. Ghaz and the Kommandos parted
ways Ghaz went after the IG base while the Kommandos went after a
nearby scoring unit.
Mexi-orks head North
The Guard continued to
try to cripple the Ork mobility with another wagon was destroyed due
to a vendetta strike. The Kommandos suffered the attention of the
nearby command squad and took heavy casualties. The last guard
scoring unit dis-embarked and tried to clear the Koptas that were
attacking their chimera. The shooting was inconclusive but left the
squad exposed to Ghaz and the koptas.
Pirate Orks go hunting Vendetta
The Mega Nobz
dis-embarked to secure a another objective. Their wagon drove forward
and collected the depleted wagon mob. Ghaz and the koptas finished
of the Last guard scoring unit and their chimera as well. The Guard
struggled to respond the last wagon was destroyed and Snikrot's mob
was finished off but the boyz dig in deep into the objectives. The
Vendetta went after Ghaz badly wounding him from long range.
In Response the Orks
secured all the available objectives. On that the game ended.
The Result: 17:3
Snikrot's last stand
Mexi-orks got two battle wagons shot out from under them
Vendetta goes Ghaz hunting