intro

A random series of articles on war gaming in 40K, FOW and other systems. The headings are, WiP; Conversions and models in various states of assembly. PiP; Paint works on various models. Mission Critical; scenarios or missions to bring a bit of a twist to a normal game. MiA; rules for units and characters that could/should/might appear in a game. Dig In; How to guides on making various types of terrain for different game systems. Sit Rep; Battle reports and after action reports on games played

Sunday, March 19, 2017

AWI scenario: Maurice meets OHW

AWI Maurice meets OHW in the escape


Intro:
Another round of Maurice AWI goodness with Tonio. This time rather than play a historic scenario I diced up a mission from Neil Thomas’ One Hour Wargames (OHW) rules.  With thirty scenario’s to pick from and options to randomly generate forces this are great source for games when you are stuck for motivation.  In the end the battle saw an American army (Blue team) trying escape the British army (Red team) after a successful raid into their territory.  


The battlefield:
The battlefield is outlined below. The hills block line of sight but do not disrupt units. While the forest block line of sight and do disrupt units

The Forces:



American army
7 regiments of Infantry
(6 conscripts, 1 trained)
2 batteries of Artillery
2 detachment of skirmishers
(irregular infantry)
1 regiment of Cavalry
(elite)


British army
6  regiments of Infantry
(4 conscripts, 2 elites)
2 batteries of Artillery
1 detachment of skirmishers
(irregular infantry)
3 regiments of Cavalry
(2 conscripts, 1 elite)



Deployment:
The British army is divided into four groups of three units. Blocking force, left flank, right flank and reserve. The American army deploys as a single group.  Before deployment the British secretly write down which units go into which groups. Then the blocking force is deployed at A. After the blocking is deployed the entire American army is deployed at B . After which both flanking force are revealed and deployed left flank at C and right flank at D. The reserve force starts off table and arrives at any point on the British table edge when a DIY card is revealed.


Special Rules
Reinforcements:
The British reserve arrives when an DIY card is drawn either by the British or the American plazer. Note if the american player the card he must reveal immediately and can get a replace card


Victory conditions:

The American army has fifteen turns to get five or more units, not including the detachments, off the enemy table edge. Anything else is a British win. Alternative one side can win by breaking the enemy army

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