|A walk in the Wilderness (war)|
A random series of articles on war gaming in 40K, FOW and other systems. The headings are, WiP; Conversions and models in various states of assembly. PiP; Paint works on various models. Mission Critical; scenarios or missions to bring a bit of a twist to a normal game. MiA; rules for units and characters that could/should/might appear in a game. Dig In; How to guides on making various types of terrain for different game systems. Sit Rep; Battle reports and after action reports on games played
Thursday, July 28, 2016
Monday, July 25, 2016
Monday, July 18, 2016
Thursday, July 14, 2016
Tensions are high in the new world. Particularly at the border of new France (Canada) and new Britain (America). Rapid expansion on both sides means nobody is certain where exactly the border is. In the three river valley the settlers speak french to the french patrols and english to the British patrols but are effectively independent.
Recently a settler has struck up a relationship with the daughter of the main indian chief in the area. It is uncertain if the couple have ran away together or she has been kidnapped but the chief wants his daughter back. The French and the British and their allies would like to use the situation to improve their influence in the area. The objective is to find the girl and return her to her father.
The village is in the centre of the table surrounded by a mix of trees and low hills.