A random series of articles on war gaming in 40K, FOW and other systems. The headings are,
WiP; Conversions and models in various states of assembly.
PiP; Paint works on various models.
Mission Critical; scenarios or missions to bring a bit of a twist to a normal game.
MiA; rules for units and characters that could/should/might appear in a game.
Dig In; How to guides on making various types of terrain for different game systems.
Sit Rep; Battle reports and after action reports on games played
Game two of Bolt Action. This time the force size increased from 400 points to 750 points. The mission rolled was Maximum attrition, (aka kill them all). Both sides opted from themed armies instead of the generic forces.
With the German army endangered of being encircled in Faliase the2nd Panzer division has been ordered to secure the St. Lambert and open a corridor out of the area. Opposing them is the 4th Canadian Armoured Division determined to hold the line..
A new month and a new game to try out. This time the game of choice was Bolt Action. Warlord games WW2 squad level game. I am still on the fence about buying models for the game so which we switched the WW2 setting for 40K and threw down some cultists to face off against some Imperial Guard. One of the editors claimed Bolt Action was simliar to 2nd edition 40K with the focus on infantry squads with the other arms providing support.